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MMMiracles

MMMiracles

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MMMiracles
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  • @Darkyan said:

    Guys, I don't want to pop your bubble, but tombs aren't explained in the tutorial properly.

    I thought having my tombs raided meant I'd lose resources on the first week of playing.

    Especially when you break them and see loot fall out of it, so I blocked them with lava blocks and regular walls.

    I only figured out it wasn't the case after seeing my second map tomb being raided with no downside on the replay feature.

    Lets not call everyone toxic over missing info on the tutorial, shall we.

    I've seen bases where people purposefully lead you to a side route only to show the tombs encased in glass. There are people intentionally doing this and I'm honestly not sure why past just being a knob.

  • My main issue with the system currently is that large outposts feel significantly harder to keep open. I've yet to get a large outpost (4500 capacity starting) past prestige 5 even with multiple accolades and plenty of raider deaths. I have two small outposts running that already have enough points to prestige multiple times even if they stopped receiving any traffic.


    I get that part of the prestige system is meant to keep a fresh rotation of outposts in the pool but losing those larger outposts because they hit a deadzone for a few hours and suddenly can't keep up with prestige cost is making me gravitate away from ever buying another large outpost again. I like to put effort into my bases and the larger ones being easier to lose feels counter-productive considering those usually get more effort.