MIZFIT975
MIZFIT975
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@adsads123123123123 said:
Here's what the toxic swfs do. 3-4 survivors hide and do not work on any generators at all until they see the killer or their terror radius appear. 10 seconds after the killer leaves, they start working on the generator because the killer has to leave to check other generators since there were no indicators of any survivors there. The problem with this is the killer usually won't find any survivors until the first gen is completed, the killer has essentially done nothing and are basically playing with a 4 gen start. This problem is most noticable on killers with no stealth, mobility, set-up, and detection, e.g. Clown, Cannibal, Legion, and Pyramid Head, and especially on maps with generators that are difficult to patrol, e.g. Ormond and Haddonfield. Asides from running Discordance, there is 0 counterplay to this strategy on the killers I mentioned. At the start of the game, the killer cannot waste time thoroughly searching a generator with 0 indicators of a survivor there because there are 6 other generators survivors can be on. The most the killer can do is glimpse at the generator and leave. Once the killer leaves, 3-4 survivors start working on that generator and the killer won't find survivors at any of the other generators they check.
All I can say adsads123123123123, is tough luck. The entire point of the survivors is to hide from the killer, not die, and do gens. If they are doing this to get the first generator, then so what, they are just playing the game how it's meant to be played. Not to mention that about 90% of games the killer always finds and downs one of the survivors within the first 20-30 seconds of the game anyway. Additionally, since crossplay was added, I have noticed that a lot more killers have been tunneling survivors and camping them when they are on the hooks. You wanna talk about players being toxic, then get your head out of your *** and pay more attention to the game instead of requesting stupid stuff to make the killers even more overpowered than they already are.
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@adsads123123123123 said:
Here's what the toxic swfs do. 3-4 survivors hide and do not work on any generators at all until they see the killer or their terror radius appear. 10 seconds after the killer leaves, they start working on the generator because the killer has to leave to check other generators since there were no indicators of any survivors there. The problem with this is the killer usually won't find any survivors until the first gen is completed, the killer has essentially done nothing and are basically playing with a 4 gen start. This problem is most noticable on killers with no stealth, mobility, set-up, and detection, e.g. Clown, Cannibal, Legion, and Pyramid Head, and especially on maps with generators that are difficult to patrol, e.g. Ormond and Haddonfield. Asides from running Discordance, there is 0 counterplay to this strategy on the killers I mentioned. At the start of the game, the killer cannot waste time thoroughly searching a generator with 0 indicators of a survivor there because there are 6 other generators survivors can be on. The most the killer can do is glimpse at the generator and leave. Once the killer leaves, 3-4 survivors start working on that generator and the killer won't find survivors at any of the other generators they check.
Absolutely not. I don’t do that myself but I don’t care if doing that is toxic or not. The killer DOES NOT need anything else to make sure it wins every game. The killer is already overpowered enough with the one hit downs, (somehow) hitting over windows and pallets that the survivor has clearly already cleared, Leatherface and the Blight as a whole, the camping of hooks and tunneling survivors, and other dumb and overpowed things that the devs keep giving them for some stupid reason. If you are going to sit here and complain about the killers having a “hard time” then I am sorry, but you can ######### the hell up because that means you wither just outright suck at the game or you are one of those people who knows the killers are overpowered but you want them buff again anyway. Either way, you can screw yourself if you think the killers need to be buff for any reason at all.