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LustyGoblin

LustyGoblin

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LustyGoblin
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  • This isn't even everything, this is still somehow the short version, there is just way to much to go into about this game and where it's going wrong, but this is a few of my reasons.

    1. Coming back after so long is like whiplash. Came back to DbD after leaving around Freddy or Ghost face release, utterly baffled at all the systems in place to cuck killers and protect survivors, like protection hits, unhooking if killer is near by and now survivors getting back up, plus seeing their perks hadn't been nerfed and gotten buffed, they were OP back then.
    2. The game never feels organic. There are so many systems that interfere with gameplay it's annoying, DbD's systems feel like when games have Invisible walls, Yellow paint, disables attack buttons when looking at team mates, characters constantly say "hey I think we need to do this to solve the puzzle", and when going to explore the game gives big text saying "Wrong way" as the character goes "This is the wrong way, we need to turn back" and then it takes the controls away from you as the character automatically walks back, we hate those systems in games, and a game that has all that would be dropped and abandoned by players in a heart beat, that is what DbD feels like, so much hand holding, so much controls and actions that get restricted, I'm not playing the game, it's playing it's self.
    3. The real threat are the Survivors. I have had way to many matches where I can't do anything as killer, I had 1 match before the patch where I was bullied by survivors and I actually had to lose, at the end the survivors said "I could of slugged them" which I couldn't and now I definitely can't since they have anti slugging, I straight up had a bully team tell me that I should of slugged, but I've been told that's scummy and DbD just removed that, so what could I have done? I have had so many matches where survivors don't run from me and just body block or stun me and I can't do anything about it, then they teabag and use the games awful mechanic of looping, EVEN THE BOTS ARE TOXIC, I had a match where a bot would always go for loops and abuse the awful design of the shed that is perfect for survivors, and when the bot would throw a pallet down it would teabag, I thought it just glitched and tried to crouch repeatedly for some reason, then I seen in my GF's game the bot Tea-bagged her 2 or more times! the bots also read your inputs so they can just cheese you, If the bots abuse these systems and also teabag you after getting a pallet down or hitting you with it, then it says a lot about the devs mindset to killers.
    4. I have never quite a match in DbD until recently when they released the patch. I always stayed in a match, even when I have no chance, but around the patches release I got so mad at the game and just how much of a joke the game made me, I just gave up and quit, I was so frustrated that I couldn't do anything as Killer, it was the Stranger things map, and all they did was body block me, pallet stun me, flashlight stun me when there was no way they could have because I was facing a wall, they tea-bagged, emoted and I questioned what is the point if they are the actual threat and not me.
    5. I always get punished for doing good. It annoys me so much having a match that for once isn't so stressful and actually killing all survivors quick do to either playing more strategic, or being lucky with Springtraps axes, even stopping them from getting the unfair win with the hatch, and I see I either barely make it to the first marker on my rank or I get to the first one but no the second one, and it's all because I didn't stunt myself for them, because I didn't spend ages chasing them, I attacked when there was an opening and I was punished for doing so, the game straight up punishes me for doing my job good, hell I hit blood 1 on survivor with the few matches I played with my GF because of how easy it is with survivor, but Killer I think the most I got to was gold 3 and that took me ages and a lot of stress.
    6. The hand holding removes so much fun. Playing as a Killer I sometimes think how annoying a lot of the games features are, but if they were gone now it would be awful more to play, like the scratch marks and all the stuff that shows me where they ran, if they unhooked, where a survivor is because I have perks that make them scream, It doesn't feel like I'm hunting them and more like I just got to follow all the markers and yellow paint laid out for me, and this kills it for Survivor to, I play a match and think "Ok I'll sneak and try and lose the killer" well sorry my aura is revealed, my scratch marks show and the core game for Survivor is just run and do gens, no hiding, or trying to slip away, just equip these broken perk builds and win the game, and for Killer it's not hunting and keeping an ear out, it's just run and stab.
    7. I always feel anxious when loading as Killer. Whenever I go into a match as a Killer I get this awful feeling and I just think "nah screw this quite, it's not worth it" I barely have this feeling but now I understand why after a video talked about how there's "Killer anxiety" and it boils down to the fact that players feel anxious queuing as Killer because of how stressful it is to play Killer now, and how you just know the match is going to be awful, and your going to just have an awful experience at the end. A game should never make you feel like that, you shouldn't feel like canceling the matchmaking because of how awful it is to play something, that is just basic anything not even game dev, I don't need to explain why.
    8. Even 2V8 feels unfair and not worth sticking around. I play 2v8 with my Girlfriend when it comes around, though I don't think she enjoys doing so much because of how much it just annoys me, on top of the game being so poorly put together and I have seen so many problems that make me lose or fall back due to not being my fault, it annoys me so much, and recently we have had matches where all 8 Survivors leave, hell we had our last match be all 8 Survivors were hackers, and they wasted our time as long as they can and we don't get the "Abandon" feature like survivors, we had to sit there and let them waste our time, it was insane, we have seen matches with hackers before recently, usually 1 in a match, but all 8 was insane, DbD has really just stopped caring. Plus it's ridiculous that Survivors get 1 hatch, in the game, but 3 in 2V8 not 2, 3, is so stupid, plus they get 3 doors which they always escape from anyway, and Nemisis goes from 2 zombies to still 2 zombies, not 3 not 4, and you will forget they exist in these large maps, it just shows the care for Survivors and the lack of care for Killers.
    9. It's not a Team game. DbD is nowhere near a team game, the amount of times when I play survivor and I end up dead or screwed over for working as a team, well selfish players abuse the games hand holding and get out alive, and on top of that, the fact I have had matches Killer and Survivor where a Survivor will AFK or hide and walk a bit then hop back in a locker, to get hatch, just makes me question what's the point, I even tried being selfish and it worked but half way through I just couldn't carry on doing it and stopped and instantly was killed, hatches reward selfish play, and the 2 doors are fine for a lone survivor to open, all you need to do is wait at one, wait till Killer comes by, sees no one is there and goes for the other one, well they go to the other door, you have so much time to open the one your at and leave, hell it feels like doors open so fast, either way, I have just seen selfishness be rewarded, Survivors winning by AFKing well those working together die, yet the devs aren't stopping that, the crows do nothing, if they got the Killers treatment, the devs would of made it that if a Survivor sits in a locker to long they automatically get booted out and can't go back in for a set amount of time, but no, they can just sit there, jump in and out and no punishment, go touch something and lose the crows.
    10. It's just not fun, so why bother. I remember playing a match as Survivor with my GF where the Killer just stood there, he was swinging his weapon at the sky, I wondered why and then found out he was lowering his match rank, and we seen some other Killers do this, and after I had an awful match against a bully squad I did the same, I went into a match, and walked around doing not killing, letting the Survivors go and just not bothering, and then I found I was in lower matches, where I dominated and killed all 4 every time, but that wasn't fun because now it's easy and unfair on them, there was no challenge, I hid a sweet spot where it was challenging and it was fun, even if I lost, but then I ended up back in the sweat matches and it all went again, I repeated it and I thought "is this how we have to play, always go into matches doing nothing to lower our rank to play boring easy matches then get that sweet spot for a match or 2 then end up in a stress match" it's just not fun. The funny thing as well is, I got rewarded better for matches that I wanted to lower my rank in, I was rewarded better as Killer for not attacking Survivors, for letting them go, that just told me everything about the game.

    At this point with the handholding and all the systems in place it's not fun playing Survivor or Killer, DbD is like a wound that instead of getting the treatment it needed, the devs just slapped a plaster over it, and instead of even changing it they slapped another on top, and more and more, so now the wound is rotten and infested with a large stack of filthy bloody plasters all stacked up on top of each other. I don't think this game will ever recover as it feels like the problem is at it's core, and instead of focusing on that they have put so many patches in the game that it will probably break the moment they even try to remove a few.

  • Bad team work shouldn't be rewarded, there should be something for the last survivor, maybe more rewards and xp for being the last one alive, but handing out a free win just feels so unfair on the killer, people can say that it's unfair on the survivor but what about the killer, it's unfair on them. There is a lot you can do for the last survivor, not saying they should do these but these are just some examples, like depending on how many gens are left the game can cut them down to a less number, it could give the survivor something to have a bit of a chance like some buff or something if there's 1 survivor way to early in the game, could have gens cut down their fix time or the fix time is faster, same with the gate, but with the gate it's a 50/50 anyway since if one killer is at one gate and the survivor is at the other, the survivor will have enough time to open the gate and escape before the killer makes it there (Depending on the Killer as some recent ones like Springtrap can just TP nearby) this is why there should be something for the killer as well that gives the survivor a bit of a chance.

    There are many ways to solve this, far better ways then an instant win handed to them, but it boils down to the devs caring enough (Which they most likely won't) and finding a good balanced way to do it, but as it is now, it's just unfair and an instant win and rewards not working as a team and basically AFKing the whole match, and the killer finding the hatch doesn't make up for it since it's mostly in the survivors favour with them having a better view, the killer will take a while to chase them if caught and the fact the killer will most likely be dealing with the person they killed well the survivor is already looking for a hatch, and many more, not even to mention that survivors can just open the hatch with a key, which I've constantly gotten in chests for some reason which just feels even more unfair that closing the hatch isn't enough.

  • @HeroLives said:

    Hi I’ve been playing DBD since the clown release. I would like to state that the introduction to the endgame counter was a wonderful step in the right direction bc survivors were holding the game hostage on the killers side after completing their objective, and just staying to farm the killer they dusted. EGC has been wonderful introduction for a healthier game, however with the new endgame and kill rates for solo mostly resulting in a weird standoff between two survivors and the killer with likely hood of both dying anyways or mercy hatch or gate. Just take the hatch and gate away if there’s 2-3 gens left and only 2 survivors. The outcome is basically cemented and everyone involved doesn’t like it, so unless it’s like 2 left with a single gen to go just sacrifice the survivors to the entity like in endgame counter or something , I wish to die without adding more time to my most likely inevitable death.

    Maybe I’m alone in this but we didn’t complete the objective and the hatch just feels like a cheap get out of jail free card at the expense of two others involved.

    Almost the only time 2 people are still making progress towards getting out is when I’m in duo and we work on the same gen and have an understood agreement whichever one the killer picks to chase is who bears the burden. When solo though it’s mostly just me on a gen, then getting found, and then in farming out the remainder lives or slugged till they find the other, and if they're feeling nice they’ll give someone hatch.

    Anyways it just doesn’t feel good all around I’m sure, and killers are right most of the time at least one of the survivors are hiding it out. So can we just have a mercy out for 2 plus gens with 2 survivors remaining, and call it killers favor idc. They beat us, they win. Let’s not make it awkward.

    Maybe if you try this survivors will try harder to work together to get all the gens done bc it’s their only way out, and it will stop all the selfish solo survivor moves just waiting for hatch and encourage teamwork instead for solo.

    Could be a dumb idea. I know it throws killers a bone(sue me), but it also throws solo q’s a bone too in a reverse psychology kind of way bc there’s no freebie, they have to work together for a common goal, to get that gate after gen completion. If there’s one survivor left with like 1 gen to do or something just put the timer on that instead to get the gen done and get out so the game can’t be held hostage. Balance from there if you must.

    I made an account for this just to agree that the Hatch should be removed as it does nothing but push this game to be anti team work and all about selfish behaviour, I can't count how many times I play as killer and punish bad team work and the player who AFK in a locker or did nothing to help their team gets a free win and it just makes the whole experience boring and unsatisfying, I seen team work be punished in this game actually and those that don't get rewarded so why should the survivors work together, get it over with and let survivors kill each other so they can fight for the hatch since it is just straight up a better option.

    Instead add voice chat, more emotes and an in match text chat, give the game actual team work mechanics and not keep the players that are supposed to be you know working as a team mute from each other, this is basic game design for a team game and I'm shocked after all these years coming back to this game it's still completely anti team work, remove the hatch and add more team work mechanics, reward players for working as a team don't punish them.

    Even when I play a survivor with my GF she will just go "Just hide I will kill myself so you can hatch" which that shouldn't be the mentality for this game, it's why I see survivors speed kill themselves, and when I'm a survivor and I hatch I feel like a baby that was given a equal attention cake or something because the developers couldn't make a team work system for their supposed team work game, it's an easy win like playing any other game and your 10 points and the enemy is 100 but when the time runs out where it should give the win to the team with the most points the game then goes "Despite you have 10 points and the enemy have 100 we will go to a sudden death and the first kill wins" and you get to start with a slight advantage and you win, it would be so unfair and unrewarding, sure there are people that feel rewarded for getting hatch, there's people that feel rewarded for getting a medal when they did nothing at all, but overall it just takes away form the core game and severs nothing more then to promote and reward bad team work and selfish behaviour.