Lord_Dem
Lord_Dem
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- Lord_Dem
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Looking at the game from a pure math point of view a killer cannot win the game.
Gens take 80 seconds to complete without addons without perks just base time for 1 survivor.
Killer needs at least 15 seconds to find a survivor, and considering how loops loop to another loop and another and another and another lets say for arguments sake it takes an additional 60 seconds for a killer to get a down. Then 12 more seconds to hook total for an average killer 87 seconds. By the time he hooks, and tries to go to one of the 3 gens considering survivors split up on gens he can't prevent any of them from popping so he is 3 gens down 1 hook.
You make the math then and see if the gen speed is fine.
The sad part is that the higher you move in MMR as killer the more efficient people you find on gens because those are the ones who manage to raise their MMR by sticking on gens and getting out.
I swear almost all my games since the SBMM (skill btw the way = escaping) people stay injured just to get out cause adrenaline will pop on the last gen.
I have good games sure on smaller maps but on big maps unless I play Nurse or Blight or Freddy or Twins is extremely hard to impossible to win unless I make the game unfun for the other side which I don't want to.
Ruin/Undying is the most overrated and bullshit combo people spew out and then cry when it goes down in 20 seconds in a match. Now with boon totems every single survivor will know all totem spawns and good luck running any totem perks. I gave up on them long ago every time I use them they go down in 20-30 seconds giving me no value.
I stopped taking the game seriously and just try different builds and rarely use gen defence perks cause they are mostly detriment anyway.
Discordance.. people realise you have it and split on gens when you do.
There are core issues in the game that the devs refuse to see or admit. For them the maps are balanced, killer should bust their ass and have to deal with bodyblocks, pallet stun saves, flashlight saves and so on and so forth but please don't camp or slug the poor survivors.
And survivors with BT or DS don't just run in front of your face feeling immortal.
I played a game 2 nights ago on Yamaoka with Nurse. I blinked 4 times from one edge of the map to the other to find the survivors and a gen popped.... True the survivors all spawned together. I won the game because I made it unpleasant for them.
The fact is that all these things to blame are purely on the devs and not the players for using their tools to win.
The devs balance for 1v1 when the game is 1v4.
There are so many things that could be done to help both sides and create a bigger interraction, more objectives etc.
Totems for example when lit could be in a cage that requires a key to unlock. For every hex totem an extra chest could spawn in the map with a key therefore giving a different value to keys all together as well as not rendering hex totems completely useless for killers.
Gen speeds could be altered based on how many gens are left. 5 Gens should take 180 seconds to complete each, 4 gens 140, 3 gens 100 each and last 2 gens 80. The game simply handicaps the killers.
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I mainly play killer personally and survivor sometimes. To be honest even as a killer main I think that Dead Hard, or in general the exhaustion perks for survivors are fine. Is ok for a killer to worry about them to be honest but especially dead hard is of the few you can fully counter just by waiting and baiting it out of the survivor. I don't find it too strong, true it can allow the survivor to reach another loop safely but that's the game anyway. I don't see any reason to nerf it personally.