Littlecoward
Littlecoward
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- Littlecoward
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@Alice_pbg said:
https://forum.deadbydaylight.com/en/discussion/comment/897421#Comment_897421
If that was the case, camping would be everywhere on high ranks. But it isn't, because more often than not, it's a failing strategy.
And dependa on how you define winning. Escaping? Pipping? Fun?
Lol, how would you know? It's not like there's a leaderboard saying if they camp or not.
Let me paint you a scenario. There's 2-3 survivors left and 4 generators left. The killer manages to hook someone meaning there's only 1-2 survivors left. I'm not sure how long it take for a solo survivor to fully upgrade a generator. By the time that hooked member is dead you might've gotten 1 gen, that leaves 3 left and only 2 survivors.
Idk, you seem to be defending the game very hard in the comment, you're entitled to your opinion, but camping is -clearly- a problem, otherwise it wouldn't have been such a common complaint with the game.
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@Alice_pbg said:
You go to the hook, notice the killer is camping, go back to a gen.
You have enough time to pop 1.5 gens by yourself, 3 gens popping would be better, but even getting 1 pop will help. It puts pressure on the killer to leave, if he doesn't, rince and repeat.
If you play solo a bunch, try equiping kindred. It will help a lot.
That might work in the beginning of the game, assuming you dont waste time looking for the gen. But if just 1 or 2 survivors are dead. Leaving someone on the hook will automatically lead to defeat as unless you can miraculously find the hatch, you cant win. Its just a really poorly design