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Life_Sux

Life_Sux

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Life_Sux
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  • @Dinadin said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4048807#Comment_4048807

    Not interacting with anything besides gens was never the most efficient way to reach the survivor goal, cause it would always result in a certain death of one survivor. But its the only way to guarantee a chance of surviving for three other if the killer is tunneling out the first survivor, cause as soons as there is an early 3vs1 situation the game is mostly over fpr the survivors. And yeah, this is caused by killers that are under the false asumption that this is necessary though it isnt. No killer has to do this to win games. But every killer no matter how bad they are in comparison to the other palyers want to get their 4k. Killer mindset is the worst issue in this game as long as devs let them be.

    I think this is where we fundamentally disagree on cause vs. outcome. You’re framing gen-focus as only a response to tunneling, but that doesn’t really line up with how survivor play has evolved over time. Survivors were splitting, pre-running, and minimizing interaction long before tunneling became as common as it is now because it’s objectively safer and more efficient than taking early chases or trades.

    You’re right about one thing though: once it’s an early 3v1, the match usually snowballs hard. That’s exactly why killers value early pressure so much. The game is incredibly swingy, and the killer who doesn’t create pressure early often just loses control entirely as gens disappear.

    Saying “no killer has to do this to win” might be true in a vacuum or against less coordinated teams, but it stops being true once survivors play optimally. Against strong survivors, spreading hooks and avoiding tunneling is frequently punished by pure gen speed. That’s not killer ego, that’s the math of the game state.

    Also, going for a 4k isn’t some moral failure or “bad mindset.” The game literally frames success around kills. If the win condition is eliminations, people are going to optimize for eliminations, just like survivors optimize for escapes. Expecting one side to self-restrict while the other plays optimally is where the frustration comes from.

    I don’t think killers are the root problem here, and I don’t think survivors are either. The real issue is how hard the game rewards early snowballing and speed on both sides. Until that’s addressed at a design level, players on each side will keep doing what works even if it makes matches less interactive.

  • @Dinadin said:

    How can killers adapt to something they brought onto themselfs with the play they already do?

    That assumes gen-rushing is a reaction to killer behavior, when in reality it’s been the most efficient survivor strategy regardless of how the killer plays. Survivors didn’t start splitting and rushing gens because killers tunneled, they do it because it’s the fastest, safest way to win.

    Even against “nice” killers who spread hooks, don’t tunnel, and avoid early pressure, gens still fly. That’s not killers “bringing it on themselves,” that’s the core objective being extremely time-efficient and low-risk when done correctly.

    Adaptation doesn’t mean “you caused this.” It means responding to what consistently wins on the other side. If survivors are optimized for speed by design, killers have to be optimized for pressure by design.

    You can’t seriously argue that killers should keep playing slow, hook-spreading styles when those styles are objectively punished by the current gen pace. That’s not adaptation, that’s self-sabotage.

    Again, this isn’t about blaming survivors or killers. It’s about acknowledging that both sides are responding to the incentives the game gives them. If people don’t like the result, the incentives need to change, not the players.

  • That’s kind of the point though: survivors don’t have many incentives to do anything else right now.

    The game heavily rewards generator efficiency and gives very little tangible payoff for interaction, altruism, or “playing around” the killer early. So survivors aren’t wrong for rushing gens, they’re just playing optimally within the system they’re given.

    My argument isn’t “survivors should play worse.” It’s that if survivors are doing the only consistently strong thing available to them, killers adapting with early pressure, tunneling, or fast hook states is the mirror image of that same optimization.

    If people want survivors to take more risks, go for saves, bodyblocks, chases, or mindgames instead of splitting and holding M1 then the game itself has to reward that behavior. Until then, asking killers to voluntarily avoid the tools that counter gen speed is basically asking them to lose on purpose.

    So yeah, survivors rushing gens makes sense. Killers rushing hooks also makes sense. The friction comes from pretending one side’s optimization is “toxic” while the other’s is just “playing the game.”