LKS
LKS
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These would be some nice approaches for this:
-Implement some kind of penalty for survivors who play as a group. This could be something like a repair&heal speed penalty, less hooking states, or whatever else you guys can come up with; All should be scaling with the number of premade group members.
-Give solo queue survivors a way to communicate ingame and then buff killers to be able to deal with all teams being communicated.
-Remove SWF
-Give an option to play or not against any kind of SWF.
They biggest issue is the min/max perks, OoO, and almost all of the full 4 man swf plays in such a toxic way that should be reportable or something. It discourages killers to keep playing as it's almost imposible to deal with most killers with such a strong composition (I'm talking about a really good 4swf, not 4 potatoes on discord)
The game is balanced around not being able to know 100% where the killer is and what is he doing. Having 4 man talking on discord and exchanging information they weren't able to obtain ingame is a big disadvantage.
Even then, all killers characters aren't on the same "power level" and most of them aren't able to have a chance to deal with such a strong composition like a full premade.