LDrewcifer
LDrewcifer
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@Emeal said:
Killer Instinct should never be told to the Survivor, but Aura ABSOLUTELY should, however it can be difficult to suddenly nerf such an large part of the Killer perk roster, I imagine it would be a big risk from bHVR's side. I'm sure they have considered it many times.
But I think 2v8 shows it can be done.
Honestly, the games already spiraling out of control with constant DCs on both side and survivors going next on 1st hook.
At this point, might as well experiment regardless considering there will be complaints regardless
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@jesterkind said:
This'd be a great perk effect, but not something that should be basekit. Aura reading isn't that oppressive at the moment since perk slots are limited and all aura perks have some kind of meaningful restriction preventing them from being active too often, and there are also more perks to answer them than just Distortion - Shadow Step, Off The Record, and in a different vein Object of Obsession all exist in this space.
That being said, I've wanted this to be what Spine Chill does for a while. If it just alerted you to the aura without doing anything about it, you'd get solid info on what the killer has and could, where appropriate, play around it, at the cost of one perk slot. Seems like a fair trade to me.
It being on Spine Chill would also ensure everyone has it, because Spine Chill is a universal perk, and it'd be pretty thematic to the perk too. Wins all around.
Honestly, if aura was just always visible 24/7 the entire trial I wouldn’t even care. At this point, as a survivor player, I’ve learned it is pretty pointless to try hiding or avoiding killer to work on gen. I just stand near the closest pallet/window waiting for the engagement.
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This map us my insta-dc as survivor. There is absolutely no reason a map should be this small.