Kyslapeth
Kyslapeth
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- Kyslapeth
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You enjoy exploit, very well, have fun.
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But you seems soooo good and better than everyone so I gonna make this outpost just for you and I gonna let you a chance to show me how it's easy for you.
Be prepare to assume your words.
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@MadMoeZel said:
https://forums.bhvr.com/Meet-Your-Maker/discussion/comment/3420730#Comment_3420730
100 traps of anything that has range and any lethality would cost 50 base cost before mods or 5000 capacity. to make the setup requires an additional about 40 blocks each if you want the ammo to be unrecoverable which is another 4000 totaling 9000 capctiy. seeing as the highest base caps out at under 7000 that argument loses weight. on top of that, the seupt reduces the traps targeting to about 20-30% of it's full ability, heavily nerfing the trap that cost full price to place, and more to shield just to make it LESS DEADLY only so you can't get your ammo back. then, god forbid the entire base is one gimmick, you have a base full of NERFED TRAPS that see 30% of the normal stuff and have 70% of their damaging surfaces BLOCKED. which means genmat is either COMPLETELY exposed, or is at the end of a straight tunnel that you can just walk down and ignore every single trap.
also, maybe if you're seeing 100 traps like that STOP PLAYING BRUTAL. to go into the highest difficulty and they cry it's too hard is shameful.
Plasma and incinerator don't need to have a straight line to be effective cause it's AOE damage but whatever, you obviously don't understand how this outpost work and this post is about EXPLOIT AND BUG not STRATEGY.
This debate is pointless I'm master 200 I know what I'm saying but you are stubborn 😪
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@MadMoeZel said:
https://forums.bhvr.com/Meet-Your-Maker/discussion/comment/3420165#Comment_3420165
they're not indestructable, they're an economic decision. you can't get your ammo back from them and that displeases you.
Being able to destroy only 3 traps in the whole outpost when there are more than 100 seems normal to you ? No need to continue this discussion.
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@MadMoeZel said:
https://forums.bhvr.com/Meet-Your-Maker/discussion/comment/3419915#Comment_3419915
the map looks like a joke to be honest. and i also know the counter to the plasma fire floor, you don't. unfortunately for you i'm not willing to share the counter at this time as i'm still USING that tactic.
i also, seeing that, wouldn't have shot them. why did you?
I'm here for report a bug/exploit, not talking about strategy.
If you think this exploit is a joke and easy to complete, good for you but that's not the point.
Problem here is not the traps in the corridor but the traps on the 2 sides cause they are indestructible.
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@MadMoeZel said:
https://forums.bhvr.com/Meet-Your-Maker/discussion/comment/3419176#Comment_3419176
a fire trap has a grid of 9.
this layout neutralizes 8 of the 9 fire points. don't stand dead center of the block. why is this so hard to avoid?
Firetrap has a 5 block range and as you can see on this screen (maybe not rly clear but you see a part of them on the first screen on the left side) they are 2 block behind the unpassable triangles so they cover the corridor on the 2 sides with plasma turret. Everything here is full upgrade.
Also plasma on the ground explose after behing destroy so you can't pass this with the bubble shield cause that damage perce trought your shield and the corridor is way too long. It's a 24 pistons corridor and it's not a straight line so you can't push this, and you can't go slow cause you simply can't destroy the traps. That's why it's soo hard.
Traps behind the triangles are also 1 block above the ground so you can't grenade this.
And if you think you can go out for retrieve ammo accross the wall/cell you can't cause cell and ground are doubled.
It's just pure exploit and if you try to pass this triangles you can also be softlock inside the space between the structure.
Edit : more screenshots with better view.
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We are there, people starting to use this bug, it is impossible to pass between theses triangle and there are 2 complete lines on each side of a corridor full of traps making this outpost 99% impossible because it's impossible to destroy the traps (plasma + incinerator obviously) since one cannot recover ammos.
Please, this bug must be fixed as soon as possible before it is massively abused...





