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Kuripi

Kuripi

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Kuripi
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  • • Could you explain the forcing of killers into certain areas? Wouldn't it be more along the lines of luring them more than forcing them?

    • I don't see it as forcing them to give free unhooks and I suspect you're picturing bigger numbers than I am, because I'm picturing the Killer still being quite dangerous even inside the zone. Especially if they have certain abilities that exist in the game currently.

    • The thought is that the zone reduces but doesn't remove the edge a Killer has, encouraging an Unhook while promoting a Chase. But on the front of rewards for leaving, I have a thought on that but need to give it a think. It could easily just lend even more weight to skills like Barbecue and Chili.

  • @Orion said:

    https://forum.deadbydaylight.com/en/discussion/comment/545641#Comment_545641

    • True, but you stuck around for some time, according to what you said.
    • Yes you could. You're not obligated to rescue anyone. I tell my current SWF mate to leave me on the hook all the time.
    • You should've been working on generators as well instead of waiting for an unhook you knew would never come. It takes longer for a survivor to die than it does for generators to be repaired. The killer should not have gotten more than a single kill if you were working on generators.
    • Yes there is. Spam self-unhook to indicate a camper. Make sure to tell your teammates in the pre-game chat to do the same so everyone's on the same page.

    • Yes, I stuck around for the struggle and left when they had only a few pixels of time left. Had the Killer left a little bit early, I was potentially close enough to run and Unhook them.

    • Yes, of course I could leave them but then that enters the realm of philosophical and moral dilemma, discounting that it's a game we're talking about. Even then, there's a whole thing about sportsmanship and the spirit of the game.

    • I actually didn't know if the opportunity would never come.

    • Well now I know but in this specific case, no there wasn't.

  • @Orion said:

    No.

    Go on? I made the post as a thought exercise in game design and would like to hear more.


  • • There was no real way to know what I was dealing with, with the first Hook.

    • I couldn't leave the person on the hook to die if there was a chance to rescue them.

    • My teammates were already working on the generators and we were all working on generators after the first person died from hook camping. I was even working on a generator when the first person was hooked about 3 minutes in from game start.

    • There was no way to communicate that we had a hook camper

    So, yes, we were working on generators and the Killer still came out ahead on points.

  • Yeah, I was just in a game where the Killer hook camped. I watched and waited until the Entity took my fellow survivor, hoping there was an opportunity to rescue them but the killer just stood there chopping at the victim on the hook. I started doing generators at that point but by the time everything was completed, there was one survivor on the hook and I was the only unhooked player left. I watched the killer a while to see if they would leave the hook to look for me but they just stood there chopping, so I opened the gate and waited some more until I had to leave. The post-game chat basically confirmed that the Killer was trying to extract salt and they ended up with the most points. Checking the killer's Steam profile, they had a couple of bans on record from other games too..

  • @Petraaahh said:

    @Kuripi were you on console or PC as someone who plays both it's a problem on PC but outright rage inducing on console!

    PC -- The reflexive swipe as they turn into you can make it even harder because the survivor gets a head start to duck out of any possible LoS


  • I was just playing a match and I got to thinking while I was hooked on the first go, jumped immediately to the spacebar marathon, and instantly failed on a connect around 100 ping: Is hacking for ping spikes a thing in this game? I remember some old shooters forever ago where some people artificially created high ping spikes to avoid and/or delayed taking damage. Here, I think artificial ping spikes could possibly be used to gain certain (unfair) advantage.

  • I wonder if they could tweak a hit box that's tuned to inter-player collision only..