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Kritz

Kritz

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Kritz
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  • @IWFreak said:

    https://forum.deadbydaylight.com/en/discussion/comment/2411102#Comment_2411102

    I cannot stress enough how valuable this is.

    I did this against a PHead. I began cleansing a HEX totem, it gave me le notification of Thrill of the Hunt, and almost immediately heard his TR approaching. Just run away at that point, run to a safe spot nearby, and force the killer to make a choice. Or he lets you cleanse, in favor of protecting gens, or he chases you, in favor of the totem.

    If he leaves you alone, IMMEDIATELY go the the totem again, and begin cleansing it. Not even cleansing it is fine. Just the fact you can keep the killer away (if he keeps coming back) is invaluable. Cuz that means your team can do gens without interruption.

    In my case, 3 gens got done while I was harassing the killer. The I cleansed Ruin, apparently, and the killer DC'd...

    Nice tip, i'll do that next time

  • she was spirit and she had 4 hex perks so it was a safe guess (and she did have it i checked after game)

  • @Bwsted said:

    If you see someone getting injured, that's the best time to cleanse a totem and to risk a Haunted proc.

    If you see two hexes, it's a good idea to try to get a teammate on one as you go asap on the other one. If Undying is in play, you'll either get rid of that and of a non-Haunted hex, or at worst you'll minimize Haunted timer by getting a double proc in quick succession instead of two full one-minute runs.

    In general, if it's an aggressive killer like Spirit, you can't afford leaving Ruin up. So, you need to take the risk of Haunted. Rng is part of dbd and sometimes there's little that can be done about it.

    the spirit didnt have ruin so i thought i could just do gens fast and i did 3 but my teammates were swarming hooks and in the end devour hope destroyed us all