Kolitra
Kolitra
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- Kolitra
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The game is finally a surviving game for survivors, and they cry because the "survs bullying the killer" is finaly dealed with, at least at some points.
The changes just balanced the game, you are not a killer main, you surely can't understand our suffering for years, the never ending chases because of DH, just, horrible.
The game is harder for survs, it is true, but for us, killers, it's a light of hope, for us who want to play for fun and not competition and ranks, we finally have some fun.
Worst is, there is a lot of changes needed, the balancing of the maps and the SWF, but, it's a start.
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I always, always said for years that SWF is too strong because of the comms, this simple fact is absolutely disgusting and game breaking, i always pleaded for a killer buff whan he is vs a 3 and 4 survs teams, not to be smoked, but only to be more balanced, you can't fairly compete vs SWF, it's obvious !
Swf communicates, so they always knows where you are and what you do, this is absolutely game breaking, especially for stealth killers, and you got bullied because they synchronise themselves. It kill the immersion for you, and they don't fear you.
Give one more perk to killers when he deal with a 3/4 SWF.
It will not compensate the comms, but it will help being a little less destroyed/bullied.
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Well, i have the best simple solution about an abuse use; make the perk to only be used one time on a hooked survivor, so it can't be prolonged indefinitely. Simple uh ?
Also, i want to point the usual hypocrisy of survivors;
- - Camping is viable ONLY if survs come to help, if a killer camp in early/mid game, don't help and do gens then flee. 1 dead/3 escape.
- Also, camping at end game is the most legitimate strategy for the killer, if you don't agree, you are an hypocrite, and i saw tons of hypocrites.
- I killed tons of survivors with my endgame build only because they are stupidly altruistic and it's very fun.
- This mean, in simple terms that it's a very good point for survs if a killer camp ine early/mid game, it's easier for you to win. And if the killer camp endgame, it's your fault if you sacrifice yourself for trying to help the hooked surv, who i call personnaly "a bait".
Life is simple for pragmatic people.
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@Llokki said:
https://forum.deadbydaylight.com/en/discussion/comment/3109923#Comment_3109923
Congratulations, you stated the entire point of this thread while missing it completely. We’re “crying” about the nerf precisely because of that reason: it was only really good on two killers, even pre-nerf. I never wanted the previous buff it got in the first place - now, because of that and the survivors subsequent crying about it, it has been nerfed to uselessness on all but two of the killers, and even on those two just one (ONE) survivor needs to heal and you’re back down to a paltry 6% debuff (something very easily done against Plague with the cleansing), making it almost not work a perk slot.
I also love survivor mains are coming in here calling calling killer mains hypocrites for telling survivors to adapt and “git gud” before, ignoring the fact that they themselves are hypocrites for doing the exact same thing now…
Of course they are hypocrites, they are 4times more than us, so they are the money of BHVR, it's sad, but it's a fact than they are the littles favorites of BHVR. The last big patch was absolutely incredible and unexpected in this point of view, nerfing survs and buffing killers, a somewhat balance.
I said somewhat for a tons of reason i will not mention here, but can we talk about Prove Thyself ? and the over powerful healing boon ? PT was already strong before, but now, he is over taken, this totaly counter the increased time for gen, they didn't even nerfed this abused perk, cut it by half at least for god sake ! But hey dare to wreck thana uh ? Hypocrites, nerfing survs and buffing killers (in a balance way) is SO reverse of thers usuals that they already attack us again, survs are they little precious money.
We, killers, are always the ones who are going to suffer, because if the game is starting to be a survival game for survs, and not a bully the killer game, they will whine till they got what they want, and because we live in a victimizing society, it work...
I have an impression that the queues for killers are longer since the patch, i wonder if some survivors deserted the game ? It will explain the nerf of thana a way more than mere numbers (who are, in this case, stupid because of PT and boon)
If it's the case, and knowing BHVR prefers survs in an obvious way, it will explain everything about this hyperfast nerf.
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I saw so much survivors ragequit for little to no reasons or just because they wanted to bully you and they got counter bullied, it's not an argument for me.
There is a bias here, because it's like survs have the right to act the worst possible against a killer, but if the reverse happen and give surv a good challenge, it's the end of the world...
Also, about the camping stuff, it's a strategy, some abuse it, but it can be a strategy, at end game for sample, it's the only valid strategy but survs complain anyway.
Like tunneling, it can be a strategy too, when you got wrecked, gens are done too fast, it can be useful to do a tunnel or a camp, to force survs taking risks at protecting others, it give you a good breath to catch the time you couldn't have before and it can give you some hooks. Basically a strat to rebalance the trial you are in.
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You talk like 115 sec is over huge,but it's only when 1 surv is on it. And usually, you are 2 or three on one gen.
The ones who absolutely need time to play are killers, not survs, this is why we use slow gen perks, for having time to do our job, at least enough to not be utterly humiliated vs rush gens comps.
You talk about fun, so, i will talk about it too, as a main killer, being bullied by survs in so many ways is not fun you know ? When you got a stupid hard game, you got like even or less than 3 hooks, it's not fun you know ? You easily forgot that goods survs can buy a ton of time in chase, and the time you finally got one, 3 gens are done.
So, be polite, don't talk like 115sec is horrible, you are just whining. And don't forget one of the basic plan with the big uptdate was to slow the gens and balance the chases to give more time to killers to play. And in this way, i can clearly tell the difference before/after, the game is finaly funny/funnier for killers at high mmr. But damn, waiting so much years for that...
Circle of healing is still a problem tho.
Anyway, for me, the huge nerf of thana is just a result of surv whine, not more. If the numbers were too high, just nerf a little, 5.5 is too much ? go 4. end of story.
As someone who don't use totems because totems are ######### who got destroyed too fast, sawing your perks being destroyed is stupid, yay, i lost 3 perks in less than 1min, so fun...all of this to say thana is cool when you don't use totems, but now, it's pure garbage.
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If the gens got a 10sec more with the update, it's mostly because they were done a way too fast, and it's logic to say they buffed thanato in this way. But then, boom, thanato got absolutely wrecked jsut after being buffed, this is a total #########.
Honestly, thanato didn't nedded a buff, but certainly not deserved this destruction. Did they know injuring 4 survs is like, mostly impossible ? or it's on very rare occasions ? Okay for legion and plague, i get it, but EVEN IF it's for these two, hte change is, in any way, stupid.
Also, for god sake, don't say it's because of the cumulable differents slow for gens, for the simple reason it's not a reason to wreck a perk at this point for that. They wanted to nef him ? okay, okay, this don't feel necessary, but, to 22% to 8%, hell on you behavior ! Go middle ground, and put it to 16~18% if it's really a concern...
8%, dudes, even on legion and plague i don't want this thing, this is nothing !
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Boon totems needs a nerf for obvious reasons, why should it be a risk/reward for killer but not for survs ?
At least, noed putted a pressure on survs who didn't cleanse, it was ther punition to rush gens, but anyway, just a little cleanse of neod and boom, your perk disapear.
But not boons, they can do it again and again on the same totem, imagine the new perk of the artist but without the fact a rebuild totem is destroyed totaly after, so, rebuild, rebuild, rebuild ? You are going to cry.
Worst is, with the artist perk, you finaly could run a somewhat valid totem build, but boons rebuild totems (worst is, you can't destroy a boon totem, and you can't plague the totem to protect it to be boon again) and destroy totems build, and boons ar highly played.
I wonder at what moment, we, killers can do game without being humiliated/buillied because of unbalanced game ? The problem is not the fact boons totems exists, but the fact you CAN'T counter them, and this, is disgusting as hell.
Infinite totems for survs, and killers can go...do things to themselves, as always.
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@Moundshroud said:
https://forum.deadbydaylight.com/en/discussion/comment/2058037#Comment_2058037
There is no way to say this nicely, so I'm just going to be direct. Your points are irrelevant. Nobody ever claimed this game is fair or balanced. It is as balanced as a game like this can be at this moment and will always be adjusted SLOWLY to avoid even more unintended consequences. In short, your rant is a waste of time. The energy would be better spent focusing on yourself, i.e. what YOU can do to mitigate those things which vex you. We all play the same game and run into the same issues. Some of us abide and some do not.
You have to decide if the game is fun enough for you to continue, while making the SAFE assumption that the changes you want aren't going to happen. You are either having enough fun or you are not. If you are not, you know where the door is located. I'm not saying that to be snide. This is a reality check. Things are not going to get any more fair. They might even get worse. You can rise to that challenge and in time you will overcome all the obstacles you enumerated. I know because I did it, and I don't think I have any more natural talent than anyone else. I just have a bulldog sensibility and a naturally competitive nature. The will to do something is often far more important than the ability to do something. Does that make sense?
You have no power over the game. You have no power over the other Players. You only have power over your OWN actions. My advice is to focus your energy there.
Nuh uh, sorry my lord but as i said, but you don't give a ding, i am not talking about my gameplay, but ONLY the balance of the game, talking about my gameplay IS the irrelevant point here.
The most important reason devs don't give a ding about balancing the game, and, as i said, it can be very easily done, is because there is no serious concurence on the market.
The balance of a game is one of the key to his succes, for every game. If they really care about fun, they have to do something. As my previous fellow one said; adding game modes, but bro, we are talking about DbD devs, it's way too much to ask, even if i am totaly for a double trouble match (2killers, 8survs, 10gens, a thing like this could be really fun).
My propositions are basics, simple, even if they are never going to come into the game.
Oh something also going on my mind, again against survivors, but what can i say ? They have too much rights ! Can you tell me in what world, you can have 2-4 same survs in a game ? Especially in same outfit ? Do you get it's a gameplay problem ? Like, knowing who is the obsession ?
This game is full of unfairness everywhere, and it's alwayyyyyys survivor sided, but they have the last world, because they are more numerous.
Also, a little anoying nerf who was done to pyramid head is the little aditional time/slow when canceling right click. The worst is, the hooks perks don't work when he cage, rendering basically useless some who will be so much good/fun with him.
Can we also take a moment talking about the twins, they smoothed the transition between the little creep and the killer, this IS great, but, the distance put to impeach hook camp is too big, because, you know, not everybody is an adept of hook camp and just want/need to switch faster without walking 1 kilometer.
Oh i forgot, can we also took a moment to talk about the traps of the hag who basically DON'T work ? It happen since the last big patch, sometimes, there is traps who just don't activate, you litteraly see the guy running on him, but meh, it's DbD you ding . Also, there is very annoying restrictions on traps, especially when you don't want to put them in the middle of a passage, but more close to a wall/obstacle to hide them.
But i will give a point to the reworked maps EXCEPT the game, give us back the old game map you monsters ! Crotus penn is more little (finally...) adding breakable doors is great, it give more strategy, globaly, the reworked maps are a way more balanced (less abused loops).
I wanted to ask, am i the only one who somtimes just give up a chase when it came to the killer shack ? The most horrible part is there is ALWAYS a pallet here, without an adapted killer or the clown perk, just, no, f**k the shack. It's just going to make you loose way too much time. But, to be honest, the main problem of the killer shack is the fact there is holes everywhere in the walls.
Tell me what you think about the shack, but for me, it's too strong for survs because of the wall holes. It's great only with ghost face or maybe myers, pig also, but that's all.
Ah, talking about stealth killers ! Man, i love the mechanics of ghost face and the pig !...yea, obviously there is a problem, a very obvious one. You are in fk** first person, and survs are in the 3rd person. I think i don't need to tell why it's a huge problem, especially in open maps, can you just delete coldwin from the game ? it's for the good sake of myers, ghost face and pig. /joke for the delete...but not that much.
So, jumping of my previous fellow poster, a game mode specialized for 1st person survs could be great, but i am not mad, i know it will never exist. But like playing freddy change the maps, it could be interresting, when you play ghost face and the pig, to force put the camera of the survivors more close to them.
And when i said that, i am always comming into the thing immersion is a problem.
Also, there is an annoying thing i got in mind lately, litrally, there is a good amount of perks who are cleary done for certains killers, released with them, obviously, at a point they are totally useless for a good amount of others, or necessary to be taken because it's a part of the gameplay of the killer. Take a look at the plague, the less played killer of the game, and there is obvious reasons for that, she is totaly underpowered, it's not like the hag, who is very good, but not played because his gameplay is very minded.
But the point is: playing the plague without corrupt intervention ? Bruh ! Impossible - at least very hard - ! It's so needed that it should be integrated, she is so perk dependant, and his power so bad (because pools are consumed when full, if not, should be a way better, pool healing should be a hard decision) and by saying it, i think the only fact of carefully choosing to heal or not because pools are not consummed when full is the answer to rebalance the plague, it will put an adequate pressure and give a power up well needed for the plague. I remembre some month ago when i started playing her, she was so fun, i was like "being infectious is funnier than using corrupt" and then, boom, i saw pools were all consumed because no one left, all the work of infecting people and objetcs go to the nether...
it's always like this in DbD;
1- a killer mechanic is fun !
2- *survivors noises*
3- Killer get nerfed.
For god sake, give some love to killers !
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You know, my point here is the multiple unfairness of the game, as i said, losing is a part of every game, being humiliated too much is another.
as i said:
In conclusion +bonus;
- Rework the HEX perks, do what you want but put them out of usual perks.
- Give killers more powers against squads OR offer them perks slots with higher ranks.
- Do a true and well done Ranking per killer.
- Delete the end game timer slow.
- Nerf the key, can be used to flee for himself, not multiple survivors.
This is real issues here, globaly, devs don't take any risk modifying the game for balance/fun purpose because they love their little survivors more than their killers. If survivors are not afraid of the killer, what's the point ? it's not a question of being overpowered and destroying survivors, none of my saying goes this way.
When i say the true problem IS the fact squads communicate and it is actually game breaking because killers are too powerless against this players, it create an unfair level gap. And no, tryharding like a ######### isn't a valid answer, for the simple fact that winning rank is too easy.
My arguments are solid and valid for most of the players, i don't care about top players, their number is too small. My anger is directed on the unfairness created by the devs. The changes who can be done are easy. The game is asymetric, so, balance the game in an asymetric way.
You can't tell me the problems i pointed are not true problems. And no, red rank is just a nightmare if you don't want to always try hard or if you just want to change and play another killer.
Working on the rank system to give a rank to each killer is good, but not enough because it don't change the problem of the squads. Nor either the others problems i pointed. I am not here to talk about my gameplay, as i said, my main killer is mostly fine, it's not fine when it's toxic people, but the killer itself is strong enough to punish some of them. But the hag isn't really perk dependant because his gameplay is totaly different, having a good strategy and anticipation is the key, and this is why she have the best comeback of all killers, even if she is barely played. But that don't change the fact squads are a problem, and something need to be done to compensate the level gap it create by breaking the game.