Avatar

KingScorpion745

KingScorpion745

About

Username
KingScorpion745
Joined
Visits
7
Last Active

Comments

  • New Chapter: Locks Of Sanity

    New Killer: The Maniac

    James Cheter never picked the winning side. The losing dodgeball team, the wrong football team, choosing the wrong crowds. He didn’t think that the so-called “bad kids” he hung out with where that bad. They told him that if he wanted to be “one of them” that he would have to prove himself. He told them he would to whatever it takes, he thought it would be something like shoplift from a gas station, spray paint an abandoned building. So when they said to sneak into Léry Memorial Institute and bring something back, he was terrified. But he knew that these were the only people that would accept him, so at 2:00 AM, he broke a window and climbed into an office. Something shiny on the desk caught his eye. It looked like a metal baseball bat covered in spikes, and a nameplate next to it that said “Herman Carter”. He was about to grab it as proof when an alarm went off, not a minute later he was on the floor drugged into unconsciousness. Hours, maybe days later, James awoke to an empty interrogation room. It felt like days before the door finally opened, and in stepped a man wearing a doctor’s coat and wielding the spiked metal bat. The man who only referred to himself as The Doctor, tortured James for hours, asking why he was breaking in, asking who he works for, but James could do nothing but scream. After an eight hour “interrogation”, some men in suits came and took James away. For what felt like years, James life was staying in a cell until the men came for another “interrogation” with The Doctor. James Cheter died in Lérys, the body he lived in was alive, but James was gone. James vocal cords were so strained that he couldn’t speak, but only make insane combinations of laughing and crying. James husk was able to kill about five people in his time at Lérys, two doctors, one guard and two other “patients” before being transferred to a more secure location. Once the way to the new facility, he managed to overcome his bindings and kill the two guards in the back before jumping out of the armored car into the forest, where a dark fog consumed him, never to be seen again.


    Killer Power: Madness Unleashed


    When The Maniac downs or hooks a survivor, breaks a pallet, wall, or generator, or reaches bloodlust, his Straight Jacket begins to unlock.

    the Straight Jacket has 4 locks, all of which are filled by the doing the actions above. When the Straight Jacket unlocks, The Maniac go’s into Madness Mode in which his m/s is moved to 120, he gains a major speed boost to everything, his terror radius now covers the entire map and is replaced with The Maniac’s insane sounds, and gains the move Bad Memories. When hold down the power button in Madness Mode, The Maniac with release a sound wave within a 18 meter radius. Any survivors within Bad Memories radius will scream, alerting The Maniac of there location. The Maniac starts with 105 m/s and a 12 meter terror radius. When the first lock is broken, The Maniac gains 110 m/s and a 24 meter terror radius. When the second lock is broken, The Maniac gains a slight speed boost to breaking pallets, walls, and generators. When the third lock is broken, The Maniac gains 115 m/s and a 36 meter terror radius.


    Killer Perks:


    Hex: Straight Jacket

    This hex draws on the power of feeling trapped in your own body.

    When you injure a survivor, that survivor loses the ability to self-heal, and suffers from the Incapacitated status effect. This effect ends when the survivor is downed or healed by another survivor.

    This perk has a cool down of 90/75/60 seconds


    No Strings


    You hate being stopped when you are trying to do your blessed work


    When a survivor is unhooked, all windows and pallets within 16/24/30 meters of the hook will be blocked for 25 seconds.

    this perk has a cool down of 30 seconds


    The Man


    It must be him, he tried to hurt you!


    you become obsessed one survivor. Every time that the obsession stuns you, gain a token to a maximum of 2/3/4. Each token decreases the amount of time you are stunned, and increases the speed at which you break pallets and walls. Every time you hook the obsession, lose a token.