KindaServinU
KindaServinU
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- KindaServinU
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@SkeletalElite said:
https://forum.deadbydaylight.com/en/discussion/comment/1544571#Comment_1544571
All these killers serve to do is instead of having survivors do mind games (the actual fun part of the game) they just reinforce a meta of run to pallet, throw pallet before killer is close enough to do anything about it and then find another pallet to do that at. If the killer refuses to break pallets, you just run for pallets that are safe.
And all that does is reinforce in my mind that most survivors are mediocre players at best. The fact that a survivor would waste a pallet while I'm walking towards them from at least 8m away, bugs the hell out of me. As a killer main, it probably doesn't make sense, but it bugs me when survivors waste pallets; because then I just break them and there are no loops in that area anymore. It's just walk, slash, down, grab, hook. The looping is the most fun part of the game, seeing who can outwit the other. Simply a survivor against a guy with a knife who moves slightly faster than them, and yet, if the survivor plays their cards right, they can still come out with the advantage in the chase. It's all quite thrilling once you get down into the meat of the game.
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The problem with what you said is... NOED is actually quite weak compared to a lot of other killer perks. Sure, it exposes survivors, but if you did bones it wouldn't be a problem.
It is a hex perk for a reason. So you can cleanse it and fight back against it. It's really not that hard.