Kelazuris
Kelazuris
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- Kelazuris
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After contacting Behaviour's support inbox, they were able to confirm this bug and ran a fix against my account to grant me the missing Tier 3 perks.
I've had other people contact me about having this same problem. I believe the migration of accounts to the new Prestige levels may have had some issues that impacted some number of accounts. I think this issue needs to be looked at more widespread than a per-account basis. That said, if anyone reading this is encountering this issue, reaching out to Behaviour's support email is likely your best bet at having your account fixed.
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Full list of characters and their missing Tier 3 shared perks:
Survivors:
P9 Dwight - Bond
P9 Meg - Adrenaline
P9 Claudette - Botany Knowledge
P9 Jake - Calm Spirit
P9 Nea - Balanced Landing
P9 Bill - Borrowed Time
P9 David King - Dead Hard
P5 Ace - Ace In The Hole
P3 Feng - Alert
P10 Kate - Boil Over
P5 Adam - Autodidact
P10 Jeff - Aftercare
P9 Jane - Head On
P5 Yui - Any Means Necessary
P5 Zarina - For The People
P3 Cheryl - Blood Pact
P8 Elodie - Appraisal
P5 Yoichi - Parental Guidance
Killers:
P9 Trapper - Agitation
P9 Wraith - Bloodhound
P6 Hillbilly - Enduring
P9 Huntress - Beast of Prey
P10 Shape - Dying Light
P5 Hag - Hex: Devour Hope
P9 Doctor - Overcharge
P9 Cannibal - Barbecue & Chili
P9 Nightmare - Blood Warden
P9 Pig - Hangman's Trick
P9 Clown - Bamboozle
P5 Spirit - Hex: Haunted Ground
P9 Legion - Discordance
P3 Plague - Corrupt Intervention
P9 Ghostface - Furtive Chase
P3 Oni - Blood Echo
P9 Deathslinger - Dead Man's Switch
P5 Executioner - Deathbound
P3 Twins - Hoarder
P6 Trickster - Starstruck
P10 Nemesis - Lethal Pursuer
P5 Cenobite - Deadlock
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This also applies to my high level Killers
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For reference, this is not just a visual bug. My character roster gets the Tier 2 shared perk. Below is my Dwight with the Tier 2 Ace In The Hole obtained from my P5 Ace. (You can also see the Tier 3 Up The Ante)
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Happened to me as well, on Wretched Shop on two separate matches.
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Currently Tier 67. That’s with all Tome challenges and no buying tiers.
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The rift is a real breath of fresh air. It forces you to play in ways you normally wouldn’t and changes up the play styles you see from other players. The lore and cosmetics are all nice bonuses too. I don’t think it was “perfect” by any means, there were definitely some challenges I would’ve like to have seen reworked (Six Feet Under...) but I think this is a pretty swell addition to the game overall.
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Dead Hard has its issues too. 1/3 of the time I use it, it doesn’t go off because the killer’s hit already registered, but I still get exhausted anyways. I don’t think it’s all that great personally.
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@tortrader said:
https://forum.deadbydaylight.com/en/discussion/115615/six-feet-under-is-outright-toxic
I understand where you're coming from, but why create a thread when this has been brought up repeatedly? What new thing are you adding to the conversation that the community managers haven't seen and passed on to the game designers already?
I'm on the opposite side of the spectrum. I feel like having multiple threads of the same issue will help the developers at BHVR see the magnitude of the players' discontent with their decisions. One lone thread, nobody will bat an eye at and just think someone's being salty. There is power in numbers.
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@Kelazuris said:
I don't mind the difficulty of the challenge, but this really brings out the worst of the community. Every time I'm about to complete the challenge, the last survivor DC's for the sole purpose of preventing me from getting the challenge (and then continues to mock me in the post-game chat as a typical toxic POS survivor does after losing). I feel like Tome challenges should not be dependent on other player's "playing along", but rather your personal ability to play well. I really do hope BHVR learns from this atrociously designed Tome challenge; or I feel like this could kill off some of the dedicated fanbase (myself included).
Follow up to my previous comment..
I finally pulled it off with iridescent hatchet Huntress and Agitation, Iron Grasp, And Territorial. The survivors were still very toxic about the game and sent pretty harsh postgame messages. My position on this challenge stands, it just promotes a very unhealthy and toxic community
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I don't mind the difficulty of the challenge, but this really brings out the worst of the community. Every time I'm about to complete the challenge, the last survivor DC's for the sole purpose of preventing me from getting the challenge (and then continues to mock me in the post-game chat as a typical toxic POS survivor does after losing). I feel like Tome challenges should not be dependent on other player's "playing along", but rather your personal ability to play well. I really do hope BHVR learns from this atrociously designed Tome challenge; or I feel like this could kill off some of the dedicated fanbase (myself included).

