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K3LiT

K3LiT

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K3LiT
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  • You both have good points. The change I proposed was only one of many solutions available. The point was more about changing or adjusting the killer in any way. It's pretty much a desperate cry after losing yet another game with my first main in this game. I moved to other killers since, which is sad. I like my boy trapper.

    @jesterkind said:

    Rework no, slight changes yes.

    As the devs themselves pointed out in the Reddit AMA, there's a lot of value in Trapper remaining as simple and straightforward as he currently is, because he's the very first killer players have in their roster when they get the game and he's easy to pick up, mechanically speaking. Plus, there's something to be said for keeping him the way he is just as a preservation of history- though to be fair he has been changed noticeably a few times.

    He definitely shouldn't get all his traps on him at the start of the match, that's a massively bad idea, but there's plenty that can be done to help him out while retaining his current identity and feel. A big one would be adjusting where his traps spawn at the start of a match, so he doesn't have to go all the way to the other side of the map to get all of his power, but they could also look at things like setting speed, trap colouration, basekit punishment for stepping in a trap while injured...

    We do know he's getting a small update, at least. So, at least some of these things could be addressed sometime soonish.

    You mentioned the devs adressing trapper recently; where can I find that information?