Juchu
Juchu
About
- Username
- Juchu
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Comments
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@[Deleted User] said:
I mean, yeah, 46 second totems should never, ever be a thing. I don't even understand how that idea makes it out of a Slack/Teams meeting, let alone goes live. Who cleansed a totem on the internal test server with buffed Thrill and thought it was ok? The obsession with adding ways to make survivor players sit there AFK watching a bar fill needs to end. It's not fun. It's not engaging. It's a chore.
More broadly, stop slowing the game down. Games are already too long. The pacing is often a slog as it is when multiple regressions are in play, or when the game is no longer winnable but you still have to pointlessly play out the last 5-10 minutes. We're already expected to lose a game in 15 minutes when the game was over 2 minutes in.
This is how I feel. Survivor gameplay is flat out boring especially now with Thrill. The amount of times I sat on a totem the last couple days and the killer hits me just as I'm about to pop it. Like almost a minute of my life sitting there just gone. Fun, engaging gameplay.
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@Chiefmummy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3849530#Comment_3849530
tough, bring perks to counter it, i swear survivors will cry if there 1 for all all for 1 builds cant sabo balancded dead hard pallet stun blind super jump to narnia with insta heals all in 1 build, you dont like totem builds? then bring an anti totem perk, you have 16 between 4 of you and you have pre game chat to discuss this, its insane how entitled yall are, your mad that 16 perks between you cant counter 4 perks….killers have to build around survivors or play around their cancerous playstyles but survivors breakdown mentally if theyre inconvenienced slightly
I have brought totem builds and they still do not work at all. Killers with teleport abilities or patrol can lock the totem in. Basically they just come and wack you every 40 seconds and then you have to start over. I have brought a complete totem build and only seen value maybe once at the most against a full totem build.
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Everyone saying use counterforce please for the love of god play solo Q and see how little it helps especially with Undying. It has been endless Thrill/Pento/Undying/Devour. Since totems don't save progress the worst is sitting there for 40 seconds almost about to break it and doctor does his aoe.
This is really a completely unfun build combo to play against when playing SoloQ. You can basically see devour coming and can't do anything about it.