Johnny771
Johnny771
About
- Username
- Johnny771
- Joined
- Visits
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Comments
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Why is it red?
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Just like the Alien map, a complete cleaning could be done here, there are many obstacles in the middle of the map that hinder both the killer and the survivor, with terrible hitboxes, and difficult to locate loops due to the lack of vision.
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The map size is great, but the absurd amount of random obstacles on the map needs to be fixed, which is terrible for killers like Billy/Blight
These obstacles also make it difficult for the survivor to identify where there are loops.
I think the map could be cleaned up
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Main building very strong for survivor
However, the map is very favorable for the 3gen situation.
Need adjustments for both sides
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The layout of the map is a little strange, with very long walls, making it difficult to enter some areas
It needs a general review since its return, as some new killers have problems with the map's hitbox, for example Wesker, who hits any corner
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honestly this map could use a rework
take the existing map and expand it to a larger outdoor area, like the streets of springwood, but in silent hill, so the map could have more options and be more balanced
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For me it's balanced, with this size, and with these loops spread out
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The size of the map is ok
However, there are many loops, sometimes very strong, connected to each other, close to the killer shack and close to the main building
Filler loops could be removed around the strongest loops
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I believe this map is balanced, with the possibility of several loops and a killer shack in the middle, but with a reduced map size compared to older versions
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With the latest changes to the main building, for me the map is more balanced
I would just change the rng of the possibility of spawning strong loops connected to each other, such as a jungle gym next to the cow tree
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After recent changes, I believe the map is more balanced
With fewer strong loops connected to each other, as it was before
It's a reasonable size, I don't think there would be much need for changes to this map
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Despite the rework, this map continued to favor survivors
Strong main building with two strong windows on the first floor, maybe it is possible to add breakable walls.
Other houses on the map are very strong too, with up to three windows on one floor and can become infinite against some killers.
Not to mention that on this map you have the possibility of spawning the house of pain, with the god pallet on the downstairs
In general, just remove some of the windows, or put holes in the walls
The main street seems very empty, with few loops, and a large field of vision for the killer, making it easier to camp.
It would be nice if there were some obstacles, or a smaller street, like it was on the old map
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Balanced in my opinion, strong main building, good loops around, and it's not too big, making map control easier for the killer
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I feel like this map is almost balanced, it just needs a reduction in size, and a nerf to the main building which has some very strong pallets
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As with Pale Rose, this one also needs a visual rework
Just barely, this map favors the survivor
Main building is very strong, with its windows connected to pallets
Swamp maps have strange spawns for totems and hatches, I don't think they should ever appear in the corner of the map
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Needs a visual rework, just like the other maps
It's not a pretty map, but it has a concept with interesting loops
I would keep both boats as is but update the other loops like the pier.
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Strong main building, strong houses around the map, considerably one of the biggest maps
I suggest that at the bottom of the main building, a hook be added so that when the basement does not spawn there
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Two side maps like this, just make killer's life easier