Joelux1
Joelux1
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- Joelux1
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I've been trying this challenge (Tome V - buried underground challenge) on different killers now (deathslinger&Leatheface) and it still says that i haven't hooked any survivors in the basement, even though i already hooked more than 8 survivors there.
It was on rotten fields and iron works, the basement spawned in the shack both times.
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@Kind_Lemon said:
counter suggestion (still includes no sound heard from Spirit)
- Spirit when phasing now sees the frozen models of survivors where they were when she started phasing.
- Spirit can no longer see scratch marks when phasing. Scratch marks reappear after she is done phasing.
- Spirit can no longer hear any sounds when she is phasing (whatsoever) other than her phasing sound.
- Spirit has no power gauge (eg. no cooldown). This compensates for not being able to hear any audio cues (crows, survivor noises, generator noises, etc.). It also means her power can be used similarly to Hillbilly's in traversing the map (infinite duration).
- The phasing sound is heard by all survivors outside of her terror radius. Spirit's terror radius is increased to 32 meters.
To me, this would make Spirit quite a bit more fun to play as and against.
I really like your ideas, my inital thought on how to improve spirit were kind of the same, but i didnt dare to completely delete her cooldown, because i thought this might make her really overpowered and oppressive. The more i think about it, the better your idea sounds, even better than mine. Having a power that is so hard to use in chases doesnt really deserve a long cooldown, but if you are good at the game you can still succeed very much in using that power in a chase. So like that her power would be an amazingly strong tool for good players (downing players fast + extra mobility) but also usable for not so skilled players (they could just use it as a mobility tool and still be effective)
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@Horrordude83 said:
Seems like the snares slow them down about a millisecond, and there's one clock for each survivor.
i'm sure it is more than a millisecond, they get slowed for some seconds after stepping into a snare. Need to know how long they are slowed to know what distance i should place my traps from each other in a loop