Jessbydaylight
Jessbydaylight
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- Jessbydaylight
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@Boss said:
https://forum.deadbydaylight.com/en/discussion/comment/1576522#Comment_1576522
Wraith's meme Add-on that counts like Speed Limiter is "The Beast".
"The Beast" also grants faster BP gain, unlike "The Serpent".
I personally don't care that it exists, but i never go for it on Bloodwebs unless it's the cheapest thing and want nothing else on that specific Bloodweb.
I don't remember the name honestly because i personally never use or get it either.
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@Boss said:
@GoodBoyKaru 'Kay.
@Jessbydaylight You're not in the wrong to really like "Windstorms", they're arguably his best Add-ons, or at least the best Add-on series he has.
I wouldn't say he's impossible without Add-ons, but you're gonna feel an uphill battle if you play without.
From my experience, there's really only 2 things i want changed on his Killer Power.
- Not my idea, but: Completely invisible to Survivors as long as you're far away enough. Being able to spot this almost-completely stealth-dependant Killer across the map with base Survivor abilities can just kill his play.
- More cloaked-speed, NOT "Windstorm"-base, that'll just give him a sucky super-lunge. Give him more speed while cloaked, then change the "Windstorm" Add-ons accordingly. Not only would i like this change cause more speed, but by also changing "Windstorm", it would make other Add-ons more appealing to a certain degree. I mean, you got Hillbilly here, Chainsawing all over the map, faster than Wraith, carrying a standard 1-hit, Wraith can still potentially be seen...Yeah, he can at least use some more speed.
As for his Add-ons, the "Blinks" need an overhaul, they're near useless.
The best they can do is support your other Add-on, like cloaking faster to get "Windstorm" or "Shadow Dance" faster.
"The Serpent" is weird, it's really just a gimmick, but i can't find a good use for it, i'd rather just see it be something else, like increasing your super-lunge distance. (Which would fit the Add-on name, like how snakes practically launch at you to bite you.)
Lastly, i don't like "Blind Warrior" - Mud, but that's of course only because of Blindness. It doesn't need a change, but as long as Blindness is what it is, i won't care for it. It can be a nice passive to block some Auras, but ehh.
His Teachables are overall quite bad.
I like his Shadowborn the most just to feel faster, but for functionality, Wraith doesn't really need it.
I have no idea what to change about this Perk, best i can think of is to make the game be brighter for you only, but they removed the brightness Offerings for a reason.
Bloodhound is okay i guess, i just never lose their trail.
Idk, maybe leave this one as it is.
And Predator even moreso not losing their trail, at least blood pools could be hard to see on some floors or in corn, but Scratchmarks glow.
I've had the idea that Predator could reveal the Aura of the Survivor who made those Scratchmarks as long as you're within 1/2/3 meters of those Scratchmarks.
This could be incredibly useful in loops, to see what they're doing, and it really fits his hunter style.
It's gonna look weird to end this comment just like this, but this is my take on changes to him.
2 things on him really just work for me: Successfully getting close enough to land that first hit without needing to chase (especially awesome with Exposed), and his super-lunge, especially when successfully pulled off at a vault or Pallet, or against Sprint Burst users.
I don't want his base Power to change, and i definitely do NOT want him to have a cooldown Power, no matter how balanced it is. (Nothing wrong with it really, i just dislike being on cooldown.)
That's Basically what i meant to say, the windstorm move speed and the invisibility at long range
Completely agreed on the blink addons, they're completely useless to me. Blink rework idea - The duration of the speed boost u get can be increased or your speed while uncloaking isn't reduced as much.
Serpent is just like the meme addon a few killers have like speed limiter so i guess its okay
For predator i feel like if you can reveal auras of survivors if you're on their fresh scratches for 2 seconds every 10/8/6seconds would be pretty balanced and fun imo.
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@Aven_Fallen said:
I enjoy playing Wraith, but he can get some Tweaks. He is not bad at all, I thought he was the worst Killer in the game, but after playing him a while, he is somewhere around the middle.
What should be done:
Faster while cloaked-->As you said, his speed is too slow. Yellow or even Green Windstorm base, adjusting the values of the Windstorm Add Ons.
Less noise while cloaked-->His breathing and his Footsteps should be well less audible.
Completely invisible while cloaked from a distance-->Seeing his Outline when he is close is fine, but when he is far away, he should be completely invisible. This would help him on open Maps, you are not stealthy when everyone can see you from miles away on Blood Lodge.
Lightburn needs to be removed-->Should be obvious.
I'd be okay with lightburn personally as long as they make him invisible at a later distance and a yellow windstorm base. It's fair to have some counter to a killer imo.
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@Dennis_van_eijk said:
https://forum.deadbydaylight.com/en/discussion/186488/wraith-in-its-current-state
This is just 1 of many games with him.
Maybe even my worst tho.
I play all killers as wel and wraith the most and do very well with him.
For me he's stronger than oni and huntress, but that is my experience.
Check this out and if you have any questions just ask and I will see if I can answer them
Base Oni/Huntress are much stronger than him. Without windstorm he feels so terrible to play as while you could have no addons on huntress/Oni and still feel pretty good when using their power. I do pretty well with wraith my only problem is that i have to burn yellow/green addons almost every game.
This is my normal wraith build
Bbq, Pop,Corrupt and Nurses Yellow/green windstorm with Blind warrior.
Whenever i go addonless i feel like i am barely able to pressure anything and end up with 0 or 1 kill(barely safety pip).
Is there any better combo/build that you recommend?
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@ShrekTheThird69 said:
Well for a start I would say his bone clapper addon and yellow windstorm should be basekit.
I feel like devs would never make a significant buff to an original killer like that ever(trapper could've used more than just resetting traps). Bone clapper is one of his best addons I'll agree to that but without windstorm he feels almost unplayable. Yes bone clapper and windstorm base would make him much better BUT I'd say windstorm base is probably a safer place to buff him.
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@SlimyTaco said:
https://forum.deadbydaylight.com/en/discussion/comment/974396#Comment_974396
Why? Because hitboxes are garbage? Ok then! Enjoy hitting people through walls with hatchets!
https://forum.deadbydaylight.com/en/discussion/comment/974408#Comment_974408
No, people like me get moried because they run the killer around all game and get put in videos that make survs seem op. Its a myth, surv mistakes are clearly much more deadly than killer mistakes.
You're clearly not gonna understand why this is bad but enjoy your 20 min survivor queues.
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@liarcy said:
https://forum.deadbydaylight.com/en/discussion/comment/974505#Comment_974505
And that’s exactly what I said in a previous comment ,100 Would’ve been a nice start to test along side the ruin nerf.
Would've been. But its not, which is exactly why people are unhappy about it. I would love to play killer without ruin in every game, if gen times weren't so horrendous and if swf wasnt so busted.
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@liarcy said:
https://forum.deadbydaylight.com/en/discussion/comment/974476#Comment_974476
I can see where everyone’s opinion is coming from , i get it but I also saw the balance potential that would come due to ruin not being the balance goal , for a long time they have been balancing around the fact that you have ruin in your build , they should have increased gen times with this patch too, but we had to start with ruin , then we can move on to base kit buffs for killers after we see how they do , we just need to test it
Its really obvious that gen times should've been increased with a heavy gen slowdown perk nerf. 80 seconds to maybe a 100? Nobody asked them to make gen times to 200 secs. This is yet another time killer problems are put aside until survivors are content.
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@Todgeweiht said:
lmao, someone gives their opinion about why the ruin nerf isnt as bad and most people just shut him down without giving any constructive criticism on the matter.
Just showing the killer bias in the forums once again.
I literally explained how this is bad with facts, you're a whole ass clown arent you.
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@liarcy said:
https://forum.deadbydaylight.com/en/discussion/comment/974423#Comment_974423
Why should I agree with him ? Because he is popular? I get he is a good player but that doesn’t mean I should agree with him , also all he does is complain how broken this and that is ( killer or survivor)
He has much more experience than you, he's played every role and every killer more than you. He knows the game balance much better than you. You dont have to neccesarily agree with him, he just has really good points that make sense.
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@liarcy said:
https://forum.deadbydaylight.com/en/discussion/comment/974365#Comment_974365
I agree with your points on how they hide matchmaking to not show how bad it is and how bad the doc rework is , it straight up nerfed him
and I also respect the fact that you feel that the devs are biased , I can see where you are coming from , but I still think that the ruin change will lead to better changes in the future
It might, it might not.
One thing i know for sure, that will be one slow painful change. 3-4 months of horrible killer experience at the very minimum, 20 min survivor lobbies, constant Moris and heavily toxic environment.
When they nerfed DS it was not exactly a nerf so to speak but when ruin is nerfed, it's nerfed into the grave. Just doesnt seem fair, at all. Especially when theres no mention to change of gen times.
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@BenAcid said:
Please don't call each other killer/survivor-sided. It pretty much doesn't matter, conter the arguments when they make no sense instead. If a killermain has good feedback an reasonalbe points about a killer-nerf his main-role doesn't matter (same with survivors).
Its hard to do that when all the survivor mains have one thing to say. No facts, no valid points just a bunch of same repetitive lines. I've literally said i play both sides equally, survivor a little more. I explained how this is a bad idea with facts and figures. But i got the same response from these group of people we so fondly call survivor mains.
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@liarcy said:
https://forum.deadbydaylight.com/en/discussion/comment/974354#Comment_974354
I play both sides sometimes i enjoy one side more than the other like anyone else
I play ghostface spirit and sometimes freddy and plague , i know of the sound bug and it’s been there for ages and I’m not ok with that , i know plague sucks sometimes because she can’t use her power, I also have dying and pop in most of my builds and they are completely fine.
now can you stop calling people they are survivor mains because they agreed with a killer nerf it’s getting kinda silly
Nobody other than survuvor mains inn their right mind would think this is an okay nerf. Tru3, you know him?, watch his video. That should explain things.
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@SlimyTaco said:
Wow ita really hilarious how killers are so fragile, its obviously a testing period so we can see which killers ACTUALLY needs buffs. I do damn fine with huntress, plague, and pig in red ranks. It comes down to skill, but not many killers have that so good luck during the testing period lol. Btw thanata on plague is op. Learn to use perks that benefits your killer, not one that covers your weakness and you will be much stronger.
People like you get morid off of first hook and then become a part of salty post game chat messages montage.
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@HexMoriMeMommy said:
https://forum.deadbydaylight.com/en/discussion/comment/974326#Comment_974326
I get there are more survivors so survivor things should come out faster, but it's kinda like getting backhanded for asking for a second bowl of milk when survivors are working on their sixth.
If there is a bug that is screwing one side of the player base, it should be fixed at the same speed. It shouldn't be met with what feels like not giving a ######### and then flat out hostility.
You are correct and I agree with you. But behavior apparently doesn't think the same. Survivors control the game now and not the killer, the opposite how it should be.
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@liarcy said:
https://forum.deadbydaylight.com/en/discussion/comment/974310#Comment_974310
I get that the devs are very slow in their balance but can we please stop calling them survivor sided it just doesn’t make sense. Also stop bringing up the fact that they fixed the basement bug in a week as a way of how biased they are , it was literally game breaking more than other bugs , even a week was too long for this kind of bug to stay .
You're clearly a survivor main, if it was upto you then you would remove pop, dying light freddy and moris from the game too.
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@HexMoriMeMommy said:
https://forum.deadbydaylight.com/en/discussion/comment/974296#Comment_974296
The inherent problem is that the dev's pretty much refuse to look at this from the killers perspective for fun, just look at the patch notes, nothing in them states about playing from the perspective of doctor.
Only how survivors feel, if you balance around that only, Killers are going to become miserable(Which they already have).
Look at the nerf's to Oni and the basement bug.
Both were things that made survivors unhappy, the bug was fixed within a week and Oni was tossed out quicker than a newborn on prom night to make it more fun for survivors.
It took them nearly a YEAR to make freddy fun again. Legion.
Man poor legion, I feel like the dev's owe them free blowjobs / whatever girls get and beer for life for how bad they gutted legion.
Survivor changes always come as quick as they can but Killer changes come as slowly as possible.
The sound bug that makes killer harder has been out for what, 3 months now?
You know for a fact that if it was survivor sided that would be fixed within a week.
The reason they fix survivor bugs quicker is because the player ratio 4:1. More people are affected by survivor bugs than killer bugs. But the amount of focus on survivor is too much at this point. Behavior is trying to shoot for the stars but the game is going to die like this and behavior is gonna trip and fall face into a gutter. But yes they owe legion players a big apology, freddy as well to a point.
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@HexMoriMeMommy said:
https://forum.deadbydaylight.com/en/discussion/comment/971968#Comment_971968
See, the problem is, if gen times were looked at I'd agree.
But they won't be.
Sounds have been broken for what, two? Three months now?
Grabs are fubar.
If that was an issue for survivors i'd be fixed in a ######### week.
The basement bug is a prime example.
But no, they won't be looked at until killers make a mass exodus or something and by that point the games dug it's own grave.
I know for a fact that there are about 30-40 people who are already on the "If this change goes through we are out" crew.
Make that another 10 because all my friends are quitting killer if this changes goes through without immediate gen timing fix.
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/970258#Comment_970258
Ruin getting nerfed has not removed my ability to win. I will still 2K-4K with Legion. However, it removes my ability to play nicely. I will have to sweat in order to have a chance.
Tuennling and slugging will become much more prevalent, mark my words.
Exactly, I'm not gonna let the last two survivors do gens and get out when they have 2 dcs. Yes I'll bring in moris every 2nd game, yes I'll not feel bad moring people off of first hook. The only thing that was keeping green rank survivors from getting into red rank was ruin.
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@liarcy said:
https://forum.deadbydaylight.com/en/discussion/comment/974243#Comment_974243
This change may seem biased now, sure, but think for the future of what they can do to improve killer gameplay instead of balancing around ruin .
People talk about fixing gen times but they havent even fixed their hitboxes, yes they favor killer but i still dont like getting bullshit hits all the time. Dead hard is poo on Dedicated servers. Its high unlikely that theyre gonna be able to balance the game anytime soon, most "high end/good streamers/veterans" dislike the change as well, unless ofc theyre survivor mains bc they whine about everything.
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@Jessbydaylight said:
https://forum.deadbydaylight.com/en/discussion/comment/974199#Comment_974199
The game is balanced around new killers since the start of 2019, the year behavior started to try to increase their player base.
New players*
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@Pennywise said:
https://forum.deadbydaylight.com/en/discussion/comment/970199#Comment_970199
Since when is this game balanced around new player onboarding? All the top tier killers oblitarate new players, I would say even mid tier killers as well.
The game is balanced around new killers since the start of 2019, the year behavior started to try to increase their player base.
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@liarcy said:
https://forum.deadbydaylight.com/en/discussion/comment/974152#Comment_974152
Just because someone agrees with a nerf to killers doesn’t mean they are biased , I’ve also gave suggestions to improve killer gameplay after this change, hopefully you get more mature and instead of saying people are biased because they disagree with you try to understand their point.
Go read their post, they said "benefits of new ruin" and listed 3 benefits all for the survivor. If thats not baised i think you need glasses my friend.
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@liarcy said:
https://forum.deadbydaylight.com/en/discussion/comment/974067#Comment_974067
At this point I don’t know if people read my dam thread .
what I wanted to say is the game needs to stop being balanced around ruin .
If ruin stays like this What killer would you buff? We know a lot need it but you can’t buff a killer right now since you can’t buff a killer with over65% killrate when the goal is 50%
so what I would like to see is stuff to slow game down in base kit rather than having to equip ruin every game, like every killer be at spirit/ billy Level with longer gen times , i just don’t understand why people think all I want is for the killers is to be garbage, i gave suggestions to improve the gameplay further after this change but people are so attached to ruin they would rather keep it than see future buffs for killers that deserve it .
Look at the wording in their post, looked completely baised and we only have people like you to blame lol.
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@liarcy said:
https://forum.deadbydaylight.com/en/discussion/comment/971970#Comment_971970
Survivors don’t have a “ must have perk in order to survive “ some survivors may love perks and use them more than others because they like them but you can’t say the same about ruin , you don’t equip it because you like but because you have to
Have you been in red ranks? Ever? Do you not see almost every survivor either have balanced landing(before the nerfs) or Sprint burst?
Gen time is around 80 second. With new ruin it'll take 160 seconds to regress the gen completely, in those 160 seconds you have to guard the gen or ruin would be useless, it already is in most games because it gets broken within a minute. If you're actively pushing people off of 1 gen there's 2 other gens they can do. You cant be at all gens at the same time, especially if there's not a 3gen situation. You know why people dont run ruin on billy? Because billy doesnt have to walk for 45 seconds across the map to pressure a gen. "Ruin will be effective late game" when has ruin lasted until late game? I play both killer and survivor, I've been playing the game for around 2-3 years. I dont see any point in playing killer anymore, unless you like to get bullied by a 4 man swf with keys. Tunneling is going to become prominent now, because one of the strongest gen slowdown perks out of the only 4 or 5 is gone. Moris, Iridescent heads and Black incense etc are going to be used in 80% of the games. If you think taking away one of the best gen regression, of which only 4 or 5 exist, isnt gonna make people quit playing killer, then you're stupid and possess the IQ of a carrot. If 1 killer leaves, 4 more survivor have to wait longer. I like the doc changes but the ruin change is absolutely dumb, if you think otherwise, you're either a god at dbd or just straight up awful. Behavior wants to make new people play the game but in that process the veterans are going to start leaving.
Ruin change is what's going to make lobbies 20min+ instead of the already regular 5-10mins.
Good job behavior, its sad people who play the game have a better idea of the balance than the people who made the game.