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Jaster

Jaster

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Jaster
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  • @Ivaldi said:

    https://forum.deadbydaylight.com/en/discussion/comment/1194529#Comment_1194529

    Survivors don't get ultra rare offerings.. If anything, Killer offerings in general should just be overhauled.

    1) When burned; the entity offers protection over all hooks preventing them from being sabotaged

    2) When burned; The Entity increases the speed at which it consumes each hooked survivor. Greatly decreasing the time it takes to kill a survivor on the hook by 10/15/20 seconds

    3) When burned; Increases the amount of totems on the map by 1/2/3 totems.

    4) When burned; The entity graces the killer with two basements to devour its pray.

    5) When burned; All survivors start the match with the broken status for 10/20/30 seconds.

    I feel like this is extreme.

  • @SurviveByDaylight said:

    https://forum.deadbydaylight.com/en/discussion/141724/should-momento-moris-be-nerfed-or-removed

    Yes they definitely should, particularly the ebony ones. My thinking is everyone should be hooked once before they get used. Now whether or not you can compare them to the power of a key, well you can’t. Keys require all survivors to still repair all gens before the hatch even spawns unless someone has died then you get it down to 1 gen left. Thing is, keys are still necessary at that point because I don’t believe killers have that hard of a time patrolling gens because of how fast they are naturally with their walking speed and the high mobility ones especially are kind of too much when you’re trying to get that last gen done. You’re bound to go down at some point so why do people think ebony Mori’s Are fair? You’re essentially cheating on your objectives. 12 hooks reduces down to 4 hooks with An ebony Mori. A key still requires survivors to do all of their work though? How is that comparable?

    This is a great point.

  • @thesuicidefox said:

    https://forum.deadbydaylight.com/en/discussion/comment/1194543#Comment_1194543

    The problem with mori at first was that killers could just instantly kill you without a hook. It was changed to require a hook, so killers just shifted tactics and started to tunnel the survivor off the hook to mori. If the survivor had to be on death hook, that would basically mean the killer has to hook them twice. At this point any killer whose goal is to kill you as fast as possible is throwing the game to do it because they have to tunnel you twice basically, or camp you to stage 2 and tunnel you.

    I think mori's are a fun way to kill a survivor but they shouldn't be able to subvert the core mechanics as much as they do. Same for keys, the major problem with keys is it lets a group of survivor escape sooner than they would normally. If it was just the guy with the key now it's just one guy gets that early escape, and the others are still locked in the trial and can potentially die. The only reason I would allow Skeleton Keys to keep the hatch open once gates are powered is because if you let 4 survivors get to this point, you basically lost already as killer. And it would encourage them to want to still finish gens even if someone is dead with 1 gen left so they can get everyone out through the hatch. Plus you need to allow some way to get the achievement.

    I like how you think and your logic, but the hatch doesn't appear until a given amount of generators are done. If the Killer has Detection Perks on, such as Gearhead or Barbecue & Chili, this easily counteracts this, no?

  • @thesuicidefox said:

    https://forum.deadbydaylight.com/en/discussion/comment/1194518#Comment_1194518

    This. Although I would just stipulate that you can only mori a survivor that is on death hook, because if they struggle to phase 2 then you can't mori them if 2 hooks was the stipulation. I'd also make the current Cypress Mori basekit and change Cypress Mori offering to allow the killer to mori a survivor during EGC regardless of whether that survivor has been hooked.

    However, I think they need to change both mori's and keys at the same time because they are both dumb. Keys I would add a 10 second channel animation to open the hatch and using a key would trigger EGC. I would buff Broken Key to allow you to open the hatch ONLY IF you are the last survivor. Dull Key would only open the hatch for the guy with the key and close behind them. And Skeleton Key would only open the hatch for the guy with the key but faster (maybe 8 seconds), unless the key was used after the Exit Gates were powered in which case it would stay open until the killer closes it (for the 'Where'd They Go' achievement).

    Do you think that this would give the killer even more of an advantage at all?