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ItsDaSoup

ItsDaSoup

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ItsDaSoup
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  • Oh also one more thing to add. When someones on a beartrap there no actually damaged. There just stunned. But granny would get a feature were she could just grab the oponent from there. However if the survivor was hurt already then got stunned from beartrap granny could grab again or hit the oponent but could also have an animation grab were she is able to detect nearbye people after survivor screams. And also maybe make something for the bear later so she can maybe be able to switch the bear between people. So if you hook someone you can choose to transfer the bear after hooking and getting the meter up or keep it. Thisll make people way more decisive as the longer someone is hooked or downed the faster and more grannys meter increases. Thisll make granny have a very good bait option and forced played on survivors. Hope yall like these ideas.

  • If she was in the game i would have an idea. Basically her normal weapon would be the bat. Along with that she would have her own baretraps that would be so she can spawn some but also regain her beartraps from a click of a button. These would also be used as sound mechanics. As granny relies on sound. Along with that i have a cool mechanic idea. Basically someone in thw match starts off with the teddy bear. They gain faster generator repair time and healing and other stats. They can also pass the teddy bear to others. But because of this granny will actually have a meter which will try to correlate to the actual games difficulties. As granny does certain things to the certain person like hooks and hits that meter goes up. When its full she gains a pretty good time limit were she is way faster to be like extreme mode and when in the terror radius(which expands) she can now go on all fours for a breif time, gain haste, and kill survivors much easier. In this she can also see the aura of all nearbye players hiding or crouching. This is just a simple idea i have for now which i might change. No idea about perks though.