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Ismelllikeme

Ismelllikeme

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Ismelllikeme
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  • @GRIG0 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3302320#Comment_3302320

    Trapper: Ey i like this idea of having a special item for trapper, like vaccines and sprays. Would they have many uses or break after disarming the trap?

    Plague: So injured survivors can always use the pools or ONLY the first uninjured survivor can use the pool without corrupting it?

    Blight: Definately the collision is weird, as you say, many times i slide instead of bumping. Everytime I chase some and slide I'm like "byeee have a nice day" 🤣

    Trapper: probably break after disarming. Trapper needs to be better!

    Plague: It's hard to explain because it's in my head and yeah... so if the vomit on you is 100% and you have the broken status effect and use the pool to clean yourself, the pool will turn. But if you have the vomit on you but not 100% and you dont have the broken status effect and you clean yourself, the pool won't turn, only after the next time someone clean himself on it. So there is 2 way to turn the pool: 2 survivor who is infected, but doesn't have the broken status effect or 1 survivor who is infected and has the broken status effect. And it's in the whole match so not only the first one.

    Blight: Literally the same as me. Bye have a nice day and then I sit back in my chair and almost start crying because the guy who i chased already on the other side of the map. :D

  • Trapper: Give him all the beartraps. The survivors need a new item to deactivate traps, that can be found in chests. (it can be a screwdriver or something like that).

    Wraith: I think he is perfect right now.

    Hillbilly: Buff his chainsaw movement somehow. Incrase his fov extremly while rushing maybe.

    Nurse: Too broken. Incrase the cooldown or just delete the second blink completely.

    Huntress: Do not need anything.

    Hag: Working perfectly.

    Doctor: I think he is one of the weakest killers rn in the game. While the survivor is affected, make fake plates, doors, barricades, lockers, windows and even fake survivors who are screaming if you go close to them. The fake doctors should walk around to be more scary because you don't know it is real or not. The main plan: make the doctors power a horror movie.

    Cannibal: A littlebit more time to charge the chainsaw but otherwise he is ok.

    Nightmare: Make his traps less visible, and if they go across it make them very very slow for 2 or 3 seconds. Also make a visual rework for the character himself because he looks outdated and not scary at all. He is too small as well.

    Clown: The slowing bottles are ok but the other is bad. Rework needed. For example it should make a very big place covered where it lands and if the survivor goes in it make him almost fully blind. He wont see anything only in his 1 meter radius. (everything else is black like while the Dredge hunt).

    Spirit: She is ok, maybe a little nerf needed. The survivors should hear her a little bit sooner if she is coming while using Yamaoka's haunting.

    Plague: Very broken. If a survivor is affected but is not in the injured state yet and using a pool to clean himself, don't make the pool corrupted. Only if the same pool gets another uninjured survivor's disease. In a nutshell: 2 sick but not injured survivor need to make a pool corrupted.

    Ghostface: Way faster movement while night shroud is active, but the survivors need less time to deactive the killers power.

    Executioner: He is ok, maybe the Rites of judgement on the ground should slow down a littlebit the survivors when they go across it.

    Blight: While rushing, incrase his fov greatly and make more obious where the killer can slam into things on the map. Im very often just slide down from a wall instead of slam to it.

    Nemesis: Buff the tentacle attack. Make it easier to hit, wider range required. And buff the zombies too, make the faster, they should run instead of walking.

    Cenobite: While using his main ability: the more far the survivor you hit with it, the more time they need to get released from it. Often while im chasing a survivor and using my special attack, the time while i catch him with it is enough for them to go far enough, so when i get there, he is rescued and the distance between him and me is the same like it was. In a nutshell: make harder to get released from the chain if the killer is far from the survivor.

    Artist: perfect.

    Knight: just make the ai smarter and the bots a little bit faster because i think they are the same fast as the survivors so the survivors who are chased by my guards, are just need to run straight without using any brain and the ai wont catch them because they are same fast.

    Mastermind: he is ok, maybe incrase the cooldown on his ability.

    Dredge: I think he is ok too.

    Onryo: I dont know how she works so...

    Trickster: Too strong. Doesn't requies any skill to hit the survivors with the blades. Throw the much slowly or another soultion: while he is throwing the blades, every time he throws one blade, his screen gets more and more darker (like he is tired) until he doesnt see anything after the 20th blade. And when he finished throwing them, he needs to slow down and get an animation because he is tired of throwing. (like the nurse after blink)

    Twins: they are ok, maybe: when Viktor catch a survivor, his sister must see through walls where the hitted survivor is.

    Deathslinger: he is ok.

    Oni: absolutely ok, maybe make him a little bit controllable while he is rushing.

    Legion: fine.

    Pig: Very fun to play against it. I think she could use here dash while running, not just only while crouching.

    Myers: He is ok but delete Judith's tombstone.