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Irvin

Irvin

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Irvin
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  • So are 1 shot downs from killers but they still exist. If those items get nerfed so should noed and killers with abilities which can do this.

  • @HellCatJane I was meant to quote your thread in my last post smh

  • @MAV said:

    I think they have done a lot of good things to help prevent camping (re: back when trappers could trap under your feet then would patrol which was aids) sure there are still insideous builds and no terror radius builds... Perhaps a balance would be to make decisive strike activate when hooked and not deactivate until healed... That will prevent killers staring at you

    Agreed we need a happy medium which works for both the killer and the survivor.

    I would like to see survivors get a guaranteed safety pip and some additional bp if this happens to them

    As for killer they should receive a good incentive not to behave this way and be punished if they do.

    Some killers perks, abilities and add ons allow them to stay out of terror radius and immediately get back to the person who just got unhooked. Which does not help the situation at all.

    DS and BT are really nice perks but most killers know how to counter them. I cant see any harm in DS not having a time limit. As for BT I would like to see it have an extended time period such as 15/30/45 and be activated regardless of terror radius.

    At the end of the day this is a game so were all supposed to have fun right?

  • I recently found a video on youtube which mentioned editing ini files so I inquired about it.

    The Response: "You run the risk of being banned if you edit files to gain an advantage."

  • @HellCatJane said:

    I think discussing not camping, is a valid topic. Instead of "just deal with it", and its "fine" as it is. etc.

    I'm just going to point some things out.

    It was suggested that have people use Borrowed time (BT).. Doesn't work if killer has no terror radius.

    Someone suggested run Decisive strike (DS)... this only leads to killers slugging people on the floor and staring at them. Wasting time. And the perk gets "countered".

    Another idea to avoid camping 'penalty', is have a "SWF" or coordinated team.. Oh wait... don't killers hate those? Because if you did, you can say hey I'm being camped work on separate gens etc. Randoms are less likely for this to happen, but miracles do occur....

    Now. I have been straight up tunneled and farmed out of a game and also camped to death. This resulted in not much bloodpoints obviously. It would be nice to gain compensation. Like face camping... if such is happening maybe my boldness maxes? lol. (Just an idea) something for spending all the time waiting on lobbies dealing with long Q times etc etc. Only to finally get in a match and ya.... So, that repetition can lead people to just not even bother playing the game. That's not a good thing, you want to grow the player-base not push them to another game out of frustration.

    So, something to make the "bad" parts of the game "worthwhile". Is great.

    I think the game overall is taking steps in the right direction, such as making compensation for the obsession, with points. That's great! (hah maybe add "camper points" if camped a certain time frame? lol)

    In the end, there needs to be the proper "balance" for things, and that's the idea to work on. Camping sucks. Killer does not care at ALL and survivors care a whole lot. Just need to find the happy medium. Make survivors care less, and killers care more.

    What's the best balance and best way to achieve this.

    Brilliant response, definitely agree it needs to be something which isn't one sided.

    Besides face camping you also have the likes of Billy and Spirit who can zoom across the map and immediately tunnel the person who was unhooked. Wraith standing invisible or a killer using Insidious just waiting for someone to approach, Freddy ready to teleport to a close gen and the Demogorgon ready to portal over. Then you also have those killers who proxy camp just outside of terror radius. All of these are really annoying, easy to say just counter with BT or DS but any smart killer can counter these easily.

    As for Bloodpoints yes it sucks losing out because of people doing this, another concern is losing a pip because of it. Easy for the killer they can still rack up a ton of Bloodpoints playing like this too.

    Maybe some changes with Destrike and Borrowed Time would help but what I would really like to see is some kind of pip/bloodpoints protection for when this happens.

    As for the killers I they think they need a good incentive to not behave this way and some sort of punishment if they do.

  • When a survivor disconnects it hurts the other survivors chances of winning the game which is a benefit to the killer. In no way should they receive any extra reward for it happening. In most cases survivors usually disconnect or kill themselves on the hook because the Killer is face camping / proxy camping or tunnelling. Rewarding killers for disconnects and dying on hook would just encourage more camping.

  • @NMCKE said:

    Technician:

    You are a skilled technician who takes the greatest amount of care.

    For every 15 seconds you are working on a generator, receive a token up to a maximum of 3/4/5 tokens.

    When you have at least one token, any survivor who fails a repair skill check on the generator you are repairing on will be considered as good skill check while consuming a token.

    Feedback? :D

    Completely agree an overhaul would be a great idea for this perk, currently don't know anyone who uses it.

    @Ihatelife said:

    Seems good, I suggest a few more changes to this perk with this :)

    • You don't hear the sounds of generators, so you can focus on killer's terror radius.
    • You don't make any sounds repairing when repairing a gen xd

    This would be really nice.

  • @Peanits said:

    It's all equal.

    Survivors have cakes, killers have puddings.

    Survivors have WGLF, killers have BBQ.

    Both have party streamers and gateaus.

    I agree with most of this however WGLF is not equal to BBQ. There is no additional effect with WGLF and it is also much harder to get 4 stacks as you have 3 other people who will also be doing the same things required.

    My suggestion: Make it so you only need 2 stacks for 100% and also give us an actual ability with the perk. Could either make it the exact opposite of BBQ and show the killers Aura for 4 seconds when someone is unhooked or takes a hit for a team mate or you could combine it with a perk such as kindred or borrowed time.

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