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Imjesus101

Imjesus101

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Imjesus101
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  • I dont think it can be abused, if your not camping and your far away, the unhooked survivor having 12 second invincibility wont matter to you, its only gonna hurt you if your a wraith or ghostface or freddy who abuse their lack of terror radius in order to prevent BT and facecamp.

  • @Lexilogo said:

    We don't really need Perks designated as "Corrupted" to have this kind of feature, as it's been done before to an extent. I mean, No Mither is terrible, so I can understand forgetting about it, but it has a massive downside associated with it.

    No mither is the only perk that has some sort of harm and it is a meme perk. The example perks I showed were just examples, I just think perks with a big downside but an ever bigger upside would be cool to add to the game because it would add a higher risk/reward factor than just "Oh no my totem got cleansed so now I have 3 perks, oh well"

  • @terumisan said:

    No offense but they sound like meme perks that no one would use outside of specific builds since perks with huge downsides never get used. personally I'd never touch corrupted bloodrush since the downside is more gen rushing

    Edit:i feel like it would be nerfed because people will pair it with stbfl and a fast killer

    Bloodrush is meant to be used with stbfl so that you can catch up within a few seconds after a hit, the gen speed is to give this perk some risk/reward because if you don't make use of that speed and down the survivor quickly you will be punished, I honestly thing 5% is really not a lot of gen speed but they can definitely make some changes.

    Edit: The whole point of corrupted perks is to give the killer a risk/reward factor. If they use and play around the perk well, they get rewarded but if they play like normally they get punished severely. And if survivors know about the perk they can use that information to their advantage, like for Bloodrush they would have every survivor working on generators when that specific survivor is in chase. Or for No stopping now they would be forced to try and conserve pallets for as long as possible instead of playing it safe and just throwing them carelessly (especially on maps like The game where there is a plethora of safe pallets)

  • Side note: The devs said they will continue to improve the new mmr system over time which is good but I dont think its what dbd needs. Scott jund made a video saying even a perfect mmr system would be bad for the game and I agree with him for the most part. In my opinion this mmr system is a failure and should just be reverted or changed to a completely new mmr system