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ITSDANDER

ITSDANDER

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ITSDANDER
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  • @Chiky said:

    it's fun because when I play clown (my build is just blind perks) you can 100% tell who plays WOO and who doesnt by the way they just ran into walls when you blind them...

    The perk does need an activation time. "When you become injured, Windows of Opportunity activates it for 20/25/30 seconds."

    Sadly, survivor mains who can't play without training wheels will always complain and defend it so...

    In a ptb this year WoO had a cooldown, I guess it got a lot of pushaback

  • @Valimure said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3804912#Comment_3804912

    Yes, waste of a perk slot, that's why it's the #1 perk used by a third of all survivor players.

    Lightborn is a requirement vs Flashbangs, as facing a wall doesn't matter and you can be blinded / drop a survivor even after picking them up from a locker. It's currently basekit for me until Flashbangs actually get some meaningful counterplay.

    I am not saying that Windows is a bad perk. From how I see it if you learned maps tiles and chains you could replace the perk for something else that can be helpful to the team.

    If you need to run Lightborn that's fine, but there is nothing wrong with looking around the area after a knock to see if someone will flash save, and slug the survivor. There are other ways to counter/punish survivors that don't require the use of light born

  • I see windows of opportunity waste of a perk slot, you should learn the tiles and be observant of your surroundings. I see light born the same way, waste of a perk slot. Be observant and aware of your surroundings. Counter a flash save by looking a different way from the savior or look into the wall