IDunnoMaybeJohn
IDunnoMaybeJohn
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- IDunnoMaybeJohn
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If the map was too unbalanced the devs would have definitely changed it up in some way. The 3gen you are able to contain on this map though is really strong to unbeatable and most likely the reason why the escape rate on this map is probably close to 50% since most killers abuse that. So that is only a problem for killers who dont use the 3gen to their advantage and people who play against 4 man swf
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As someone who has about 2k hours survivor soloq experience in the game I feel basically the same. The thing is since mmr has been introduced I have been getting way better killers than before while my team mates (for the most part at least) are the same as before the MMR, which also led to us losing the game most of the time.
To sound not like an arrogant ######### let me tell you I did spectate my team sometimes and was realising some of them didnt even look behind them °_° shocker right....
I do have an explanation for this which is that you might get queued with people that have way less experience than you intentionally by the system, so the system might look for an average MMR of lets say 1500, if you as "the hard carry" have like 1800 MMR means the system is activelly looking for someone who is worse than you AND expects you to carry the game every single time to reach the 2 escape and 2 death result the devs were aiming at.
To explain why sometimes you get lobbies as killer in which every surv is really good, that might be because swf obviously completely counters that system since you can queue up with 4 people all having max mmr XD
However this is only from my experience. Im actually wondering what other people might say tho.