IAmGrubbs
IAmGrubbs
About
- Username
- IAmGrubbs
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@Peanits said:
It's okay, you can put your wallet away, you won't be needing it. The event will come as soon as the update is ready. We'll be pushing the end date back to match, so you won't miss out on any of it.
You WILL need your wallet, DBD has now chosen the battle pass option for the game and subsequently tied the event to this arbitrary system which will allow people to just purchase everything 2 ways instead of actually playing for it.
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So, my feedback is: this game is still completely broken on dedicated servers. Killers can hit you from a mile away, vaulting windows or pallets might as well be the middle of the map. Hit boxes seem to be the size of the killer shack.
My suggestion: ban anyone playing killer during this test. Apparently you can be banned for using things in the game to your advantage because that wasn't the way the devs have designed it. So, unless the devs have designed the killers to be able to hit from a mile away, then every killer in the game right now is exploiting a game breaking bug that isn't working the way the devs intended. I am happy and open to a response from the dev team as to what was actually fixed in this new "test" because right now it seems that you have just turned the servers back on the way they were a few days ago.
EDIT: Brand new part, hitting both skill checks even on these horrible laggy servers gives you no progression to the generator. So once again wasting blood points and items to get nowhere.
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I am of the opinion that the new servers are awful, and I will explain why.
Ping has been just fine, anywhere from 30-70 ms ping.
So far playing as survivor: Killers have teleported through objects, landed hits that should be impossible, and items moved from where they were.
Killers teleporting: On mother's dwelling while running a loop around a pallet, trapper teleported through rocks next to house and was able to make a hit without any reason.
Hits that should be impossible: Killer reach is extremely messed up, I understand being able to be hit through a window or vault, but if you jump out of the window on haddonfield to the balcony, and get hit from the window while falling off the room, that is an issue. Killer swinging WAY behind you and connecting with hits that should have had no chance. Dropping a pallet on a killer, with no attack animation getting hits. and killers hitting pallets, after they are down, making the sound, and it still hitting the survivor.
Items moved from where they were: During the hit falling off of the roof, the killer had Franklin's demise. When going back to find the medkit I dropped, which should have been in the bushes. It was found halfway into the room of the window the killer attacked from originally.
After playing as killer, I have noticed little to no change in how anything looks or feels other than random hits that should/shouldn't have hit and did/didn't.
Whether or not you find this constructive is entirely up to you. Those are my opinions and experiences in the game so far since this "test" went live on the live server and not the test server. I also feel that the live server is not the place to test things out, since there will be no compensation for items or bloodpoints that are lost due to issues with the servers.