Avatar

HuntressSuperiority

HuntressSuperiority

About

Username
HuntressSuperiority
Joined
Visits
78
Last Active

Comments

  • @Gandor said:

    I like your first idea. Camping from distance gives way better possibility to actually miss. So it would reduce the problem significantly. Now the question is about fair distance - deathslinger's iri addon comes to mind - making the distance same sounds readonable (and 4 hatchets is not bad too)

    I think it’s the better of the two ideas too! It might have to be a tiny bit more than deathslinger addons distance especially if it’s gonna be 4 hatchets but I think it would be good because at the range that you’d have to hit those hatchets there’d be more room the dodge them.

  • @AbsolutGrndZer0 said:

    I mean I don't really see an issue with it. Huntress with the skill to effectively use Iridescent Hatchets is pretty rare, and honestly if they are that good with their hatchets, they maybe save what 5 seconds? They are going to hit you again as soon as the cooldown is over.

    A lot of people enjoy playing against the huntress because she has a healthy amount of counterplay to her. Iri head kinda takes away a lot of that by removing the ability to take the first hit and make distance or reach cover with that first hit. It turns the chase into either the huntress hits her shot and the survivor goes down or the survivor dodges it and presses W, which seems like a lot more of a boring chase at least in my opinion. It is also undeniably unfun to deal with if the huntress player camps a hook with it. Even if your hatchet count is down to 1, the pressure of going down from full health rather than getting injured makes it strong and unfun. At least that’s what I think of it.