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Hoffman

Hoffman

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Hoffman
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  • I tried the survivor perk changes, and I thought they were all good, but I was having some issues with the player intent system. It is very awkward and disorienting to get a skill check while the player intent selection wheel is blocking most of the screen.

    The best solution I could think of is this

    1. A new UI element shows the current quick-cast message. Quick-cast means the message isn’t being currently broadcasted, but it is ready to be quick-casted at the press of a button.
    2. Using the mouse’s scroll wheel will change the message that is shown in the quick-cast UI element. If we really wanted to be fancy, if someone uses the scroll wheel, the UI element would expand to show more of the list (e.g. the message above and below the current selection) so it’s easier for players to cycle through message selections.
    3. Pressing the mouse’s scroll wheel will activate the current quick-cast message.
    4. Controllers would get button combinations for steps 2 and 3.

    The other solution is having the option for the selection wheel to show the message options horizontally along the top of the screen, and each selection would have an arrow on it to tell the player which direction belongs to each selection. This would allow people to have the functionality of a selection wheel, without it blocking the middle of their screen.

  • I don’t understand some of the criticisms of the survivor perk changes.

    I’ve seen people say the nerf to shoulder the burden will destroy solo q, but what percentage of solo q games have more than one shoulder the burden activation? And what percentage of the people that are complaining about this nerf are actually using this perk?

    I think we should normalize that survivors can have high risk high reward perks, where the effect is strong, but they might not get value from their perk every game. And shoulder the burden’s effect is super strong in SWFs. The massive survivor win streak team had 3 people using shoulder the burden, because they knew how game changing the perk was when stacked with good team coordination.

    And the player intent system is a huge boost to solo q survivors, that we’ve been asking for a long time. You guys show that you care about solo q by implementing this, so I think it’s a disservice when people say shoulder the burden’s nerf will destroy solo q, even though the player intent system will have a far greater impact on solo q’s quality of life.

    I also don’t understand the complaints about the windows of opportunity nerf. I’ve seen so many people say people use it in solo q to know where the unused pallets are, but people can still do that with five moves ahead. People don’t need a perk that shows windows and pallets if their goal is to see the unused pallets in solo q.

    I’m very excited for the survivor perk buffs and the player intent system, and think that outweighs all the survivor perk nerfs.