Hex_Your_Mom
Hex_Your_Mom
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- Hex_Your_Mom
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Comments
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@NightWolfsFury said:
Nobody should be taking what another person does in a video game so seriously. If that player is getting that frustrated by how the enemy player is playing, they might need a small break from the game to recollect.
A killer I went against today immediately started raging at us because there were 3 DS's in the game (none-of-which were even used) and saying, "bet you guys are going to tell me to off myself now." Like, this isn't healthy... It isn't worth your mental health.
This guy just kept going on about how he should die because he was expecting us to say this stuff when nobody BM'd in-game, nor did we do anything to warrant this response.
If what people say or do impacts your mental health that bad, you probably shouldn't play too many multiplayer games or for very long. We can't control the rude people and they'll never go away. We just have to learn not to let that stuff get to us when it arises. If you can't, it just seriously isn't worth the mental decline.
But it's the same for ANY competition or sport: If it's something you love, you're passionate about it. If the game is heavily unbalanced, and gives other players an impossible advantage, it should be dealt with. The game, just like any other (sport), is meant to be regulated to try to be as fair for everyone as possible, so that it does simply come down to skill. We are a passionate community dealing with unfortunately very human and imperfect developers, and it will be a constant experiment until they can get the game just right. And frankly, IMHO, they have a lot of work before they can stop chasing off some of their biggest fans with unbalanced and unfair gameplay.
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@NightWolfsFury said:
Nobody should be taking what another person does in a video game so seriously. If that player is getting that frustrated by how the enemy player is playing, they might need a small break from the game to recollect.
A killer I went against today immediately started raging at us because there were 3 DS's in the game (none-of-which were even used) and saying, "bet you guys are going to tell me to off myself now." Like, this isn't healthy... It isn't worth your mental health.
This guy just kept going on about how he should die because he was expecting us to say this stuff when nobody BM'd in-game, nor did we do anything to warrant this response.
If what people say or do impacts your mental health that bad, you probably shouldn't play too many multiplayer games or for very long. We can't control the rude people and they'll never go away. We just have to learn not to let that stuff get to us when it arises. If you can't, it just seriously isn't worth the mental decline.
But it's the same for ANY competition or sport: If it's something you love, you're passionate about it. If the game is heavily unbalanced, and gives other players an impossible advantage, it should be dealt with. The game, just like any other (sport), is meant to be regulated to try to be as fair for everyone as possible, so that it does simply come down to skill. We are a passionate community dealing with unfortunately very human and imperfect developers, and it will be a constant experiment until they can get the game just right. And frankly, IMHO, they have a lot of work before they can stop chasing off some of their biggest fans with unbalanced and unfair gameplay.
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@Tsulan said:
So... just to get this straight. You complain about long survivor queues and ask for survivor buffs.
Do you want even longer queues?
The point isn't the queue time, it's dying 2 minutes into the game after having waited in the queue. It's a meaningful play experience for everyone, every time. The fact that we've gone blind to that for the sake of not wanting to seem complacent or rattling the status quo is appalling..
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@anarchy753 said:
There has not yet been a word invented in the English language to express the amount of "no" that I need to convey.
Lmaooo
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@JawsIsTheNextKiller said:
And just for fun, let's see what the opinion was a year ago!:
https://us.v-cdn.net/6030815/uploads/HXBAEPFM55UK/image.png
Yes, we have learned nothing.
Lmao!! 🤣🤣
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1849092#Comment_1849092
They should take 10 hits to take down, and shoot laser beams from their eyes too while we are at it!
What's your counter argument to that solution??
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@EvanSnowWolf said:
There is nothing about camping and tunneling that need to be "resolved".
There is a saying from the old World of Warcraft forums:
"PvP problems have PvP solutions".
I disagree.. It's a pointless disadvantage that doesn't move the game along productively. It relies on a community honor system that can be abused. And if allowed, killers can take advantage of this "no consequence" gameplay, and dictate a predictable ending every time. There's no novelty. Nor is it a strategy. It's an unchecked loophole.
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I'm also willing to say that Borrowed Time shouldn't even be a perk. It should be a buff for every unhooked survivor for a determined length of time, and would help to resolve tunneling. Sloppy Butcher could be removed as a perk and instituted as a facecamping penalty for sweaty killers who stay in the hooking radius for a certain amount of time. And finally, Basement could be completely removed from levels, unless spawned through offerings made by the killer, either Vigo's Blueprint or Bloodied Blueprint.
All this would work.