Hex_Persephone
Hex_Persephone
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- Hex_Persephone
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See the responses you're getting I don't understand. If a killer gets a 3k, the survivor is at a huge disadvantage. Especially against high mobility killers like Nurse, Blight, Ghoul, and soon to be ST Vecna, or teleporting killers Unknown, Sadako, Dredge. Trapper can trap the gates which would notify him if the survivor goes for that gate. Not to mention I'm seeing gates spawn closer together way more often. I'm not saying it's impossible to escape, but it's incredibly difficult in a 1v1.
But if the killer didn't manage to get a kill before all the gens were done they get an advantage on one of the survivors if they're hooked in the endgame because they can just camp them. Which is great for insta-down killers: Bubba, Billy, Michael Myers (he gets his stalk so fast now, I've never been able to go in for save without him getting his power up as soon as the survivor is unhooked). I'd be okay with removing endurance in the endgame unless the player self-unhooks due to camping.
Killers aren't owed a kill just like survivors aren't owed an escape.
Camping is boring. I do not understand how killers find the match fun if they get a 1k because they had to camp to get it.