HexNooneEscapesDavid
HexNooneEscapesDavid
About
- Username
- HexNooneEscapesDavid
- Joined
- Visits
- 8
- Last Active
Comments
-
@BaroneMaximus said:
https://forum.deadbydaylight.com/en/discussion/comment/1348194#Comment_1348194
Noed Procs on last gen, not with endgame collapse
You ARE meant to have a certain amount of time to get out, otherwise where is the challenge in this game survivor side? Plus you have 3 minutes that doubles when someone is hooked or slugged, so the time is not a problem AT all since you can save and get out in less then 20 seconds.
You can close the hatch only when it opens, and it opens only when theres just one survivor lasting, not before.
Doors spawn is RNG it means they can spawn near eachother or in 2 far sides of the map, partially opening the door is not the real problem in this scenario, the RNG of this with no rules in it who avoid worst case scenarios is.
If you are having a hard time with survivors you are not going to open the door then going back to the hooked person, you are forced to try and trade hook, otherwise it's a free unhook with no comebacks for the killer
Well, there ARE perks to slow down exit opening times like Remember me. I'm not really sure if the time doubles when you hook someone, but if it did, it makes sense, perks like Noed and Blood Warden would be op if the time didn't double or add.
if the exits are powered and you have an survivor on the hook, there's no point in opening the exit gates, it's best to just stay around that area and see if you can catch survivors going back to save their friends.
tbh the game seems fairly balanced to me. the endgame collapse can be pressure for the survivors AND the killer, it's just how you play it. but i do think that it would be nice if there was a perk that regressed the progress of the exit gates, although that seems pretty weak on its own.
-
i do think there is such thing as gen rushing, and it mostly happens in swf teams. But if you had, say downed 50% of the swf, then that win is almost as good as yours. there's always Noed in the endgame if they're being especially if they are being toxic little shits. there are definitely ways to counter gen rushing, like hex ruin and map pressuring.
but there are also times when you feel so helpless against gen rushing swf teams, then well, i recommend you just dc :v
-
you could just make it so that the survivors die slower or don't die at all when the killer is camping
-
Dwight's got those gay vibes tho
-
If the killer had Noed and was chasing a teammate, then opening the doors and triggering the endgame collapse would be stressing for the whole team. that just means they have a certain amount of time to get everyone out. When closing the hatch as killer, it triggers the endgame collapse, and if the survivor couldn't partly open a exit and leave, the killer would have time to patrol both exits, making the chances of escape for the survivor pretty much impossible.
if the survivor team opened the exit and triggered the end game, it's their choice how they manage their time. also if you're having a hard time with survivors, the killer can also open the exit, forcing the endgame.
-
Kingfield is life