HerzogRene
HerzogRene
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- Username
- HerzogRene
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Comments
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Update:
Ok, for me it is the next day. I started DBD again (not played any matches since that bug) and now it seems I got my +2 rank points.
So, the rank points are delayed, but the visual part of the bug is still a thing (showing "+1" instead of "+2").
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@HerzogRene said:
Im not really a fan of the clicking either. But there is another non toxic use for the clicking. To get the attention of another survivor. Nothing big, but still helpful.
For example:
-You want to show him something like hatch, an item or whatever.
-You want him to help with your gen, maybe bc you have prove thyself.
-You want to heal/get healed.
etc
So it can be helpful communication for solo survivors :)
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Im not really a fan of the clicking either. But there is another non toxic use for the clicking. To get the attention of another survivor. Nothing big, but still helpful.
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ok, now that the trickster is out, we have another ranged killer xD but I think its still a good idea, since its not fully ranged like the others
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@Shaped said:
Whip me daddy.
Just wait until i dragged you down to the basement. Then the real whipping starts! ;)
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Perfect xD
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@ReverseVelocity said:
A pretty cool idea. I'd either remove the Hex or the activation conditions though, having both seems a bit too excessive. If it's a Hex it should always be up and if it has an activation condition like that it shouldn't be a Hex.
I see what you mean. I just feel like it shouldnt be up all the time no matter what. And I mean, these conditions are not hard to trigger. If you play normal, then you will activate it very frequently. But not constantly. That wouldnt feel right to me ^^"
But if its cleanseable... yeah... Maybe you're right. Either Hex or conditions should be removed, I think...
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@yobuddd said:
Hmmm, it’s an interesting concept which inspired a slightly different idea for me.
Imagine we have some new survivor come out who’s a Geologist (Cave map?! Eh?). This perk could be:
Surveyor. Start the match with 1/2/3 tokens. Consume a token to erect a land surveyor tripod anywhere on the map. When the killer comes within 12 meters of one, his aura is shown to all players. The killer can destroy any tripod he encounters, and this will initiate a 90-second recharge of a token. (Each token recharges separately if all tripods are destroyed within the same 90-second period.)
Would need some serios nerfs since this is the op version of premonition or basically any killer reveal perk. Doing gens would be extremely safe with up to 3 tokens with 90s cd. And imagine having 4 survivors with that perk xD the killer cant even take a ######### without them noticing :P
But the cave map thing, im all about it, that would be dope!
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@DoritoHead said:
This should be a Dwight Fairfield teachable perk
Yeah, would be kind of his thing ^^"
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@Milo said:
https://forum.deadbydaylight.com/en/discussion/comment/1822927#Comment_1822927
Oh, then it would be used like dead hard almost.
Try to bait out a hit, while activating the perk to get the same speed boost that would later (possibly) heal you. This would be hard to balance to make it powerfull yet not useless. Hm...
Yeah, a dead hard in healthy state :)
I dont know if its too strong. Its def very useful against exposed playstyles for example. Vs "normal" killers it wont do that much. But honestly, i dont mind a perk that CAN be useless in some situations. I think thats better balanced than a perk that is good ALL the time.
But it can nonetheless still be adjusted quite good speed- and cooldownwise. Im sure it can be made not op/useless
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@Milo said:
Main thing would be for how long and how powerfull that movement speed is.
Thats why i wrote "treated like a basic attack". I was thinking it could be the same benefit as if you were hit by the killer. But of course thats adjustable. Cooldown also.
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@HerzogRene said:
https://forum.deadbydaylight.com/en/discussion/comment/1751136#Comment_1751136
Would be cool, but I think there might not be enough time for a skillcheck if you consider the animation of fast entering/leaving a locker. Except maybe if you put the skillcheck after Victor latched on. That could work.
Oh didnt know there was another Forum, I will post it there too ^^"
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@Deadeye said:
that should be posted in 4.4 PTB feedback
But like the idea. Probably add a difficult skillcheck on leaving the locker, if you fail, Victor latches on. Having a counterplay by skillcheck would then also justify a down if the survivor is injured
Would be cool, but I think there might not be enough time for a skillcheck if you consider the animation of fast entering/leaving a locker. Except maybe if you put the skillcheck after Victor latched on. That could work.
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I cant get any more progress in the bloodpoint quest deadly deceit. I did pause this quest once to change it to a survivor quest and after that I changed back to deadly deceit but the i wont get any more progress.
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