Hawkzy
Hawkzy
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- Hawkzy
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@SnakeSound222 said:
https://forum.deadbydaylight.com/en/discussion/comment/1349889#Comment_1349889
Why do you think it’s busted?
Too many micro abilities on top of his two main ones. He has shock that increases madness along with a pulse that hits basically anyone and everyone even if they are half across the map. His madness 2 allows him to see where people are, and madness 3 does the same except by screaming. On top of that, his pulse has vertical dominance as well so you could be a floor above him on Gideon for example and still get hit by the ability. The only counter to him as of right now is to jump in a locker or run calm spirit. No one can just jump in a locker since they are only located on fixed parts of the map. And idk why anyone would run calm spirit for any other killer other than the doctor. A single perk should not be the counter to a killer regardless. And calm spirit is usually worthless unless you knew that you were going to face the doctor. So basically, the counter play to his current kit just isn't there. Doctor beats everyone that doesn't run calm spirit, he beats people on the pallet loop since he can make them scream locking all survivor input, and he basically has walls built into his kit.
Take into account that everything I have stated is the doctor WITHOUT even adding perks or add-ons into the equation. His base kit is too strong and there's no point in playing against him
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@RogueGamer12 said:
Sounds like a bad idea, new players will suffer quite a bit if this does happen.
That sounds like the point doesn't it? Every game is this way and SHOULD be this way. The game should be hard when you start. Idk what it is with you Gen Z kids expecting to be handed everything but back then, we got hard games and we got easy games. That's the way you learn. But this whole SBMM crap, ruins that overall experience especially for the players that stick around for a long period of time. And the way ranks are set up right now is time based rather than skill. The more time you sink in, the higher rank you get. And then you get paired against people who are ACTUALLY skilled, when you might not be to that level yet, but the SBMM system can't tell because it sees two people with similar ranks and assumes that the skill is the same, in which it is not. So no, removing ranks is a good idea because random queuing has proven to have better results and a longer lasting life cycle for the game.
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@23flash said:
Flashlights are probably in the bottom % of used items by survivors. The chances you hit a killer in a chase etc are slim especially when they see it and just move their head around. I think it needs a rework to how the beam works. I am not saying it needs a buff or something to make it to where you stun every time, I'm just saying a more effective use like with the party starters and fireworks effectiveness would be nice. Thoughts?
No they are not. People can chain blind people which is already broken enough.