Guroneko
Guroneko
About
- Username
- Guroneko
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Comments
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@ImWinston said:
- the only thing I can't stand (besides slugging for no reason) is when the killer mimes "sexual acts" on the survivor on the floor... I don't understand how the T-bag is considered toxic, but dragging Thalita onto Badam's mattress is fun and "normal" (I'm a man)
I can now say "If I had a nickel for each time I'd been made aware of Killer players taking out sexual frustrations on Survivors, I'd only have two nickels.. But it's still pretty weird that it happened twice."
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@fulltonon said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3692394#Comment_3692394
I don't get how you aren't any less toxic by believing killer SHOULD give free escape for survivors, by intentionally leaving borrowed time that is bleedout timer.
This thread isn't about me, it's about my question. Buuuuut, if you'd like tickle my narcissism, then my DMs are open to you as well.
I never claimed to be some saint that never succumbs to toxicity. I'm a red-blooded human being that enjoys complaining too, whether it's post-game or on a forum. We all make mistakes and say things we regret— I'd be remiss to try and deny that.
As for your latter accusation, I never said anywhere (as far as I recall) that I believe "killer SHOULD give free escape for survivors, by intentionally leaving borrowed time that is bleedout timer." The only thing Killer players should regularly strive to do is have fun and remain acutely aware that unless the Killer AFKs, plays friendly with survivors to farm BP or otherwise gives away the game to the survivors, there will come a point in which the Killer retains MUCH more control over progressing the game state than (2, in my case) Survivors do.
I wanted my fair 1v1 hatch race after Quentin got hooked. That's the garden-variety goal of playing killer, is it not? To tally up hooks, kills, and win chases. Not engineer situations in which you artificially delay the game for someone or remove any chance a survivor has of surviving the Trial by abusing the presence (or lack thereof) of another human player. That's typically a prerogative the Killer player takes upon themselves to compensate for some other shortcoming (or to generate entertaining Youtube/Twitch content, admittedly).
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@Guroneko said:
Despite the point of the thread being about why Chucky is attracting such players and not the transgressions specifically, me not expecting anyone to realistically "lick my feet" in any capacity, me calling out (from my 800 hour perspective) sub par Killer players for using underhanded tactics on already powerful killers instead of just approaching the 1v1 "hatch race" as a learning experience with confidence as "abuse", and the strange vitriol dripping off of your word choice and succinct post, allow me to elaborate.
Again…
The Chuck player isn't just "toxic" for 4slugging. He's an ass for slugging in poor taste (after securing 2 kills minutes prior with a pretty pitiful performance on an A-tier killer. Apologies for expecting to see more out of such a Meta killer, as a self-proclaimed "Killer Main") and then attempting to handwave holding Quentin and I hostage by simply responding to the accusation with "but i won with a 4k tho." That's what you call being "disingenuous." It sounds, to me at least, more like the Chuck in question was simply in denial post-game about having disappointed multiple people at the same time and not getting the "ggwp" he (maybe) expected despite achieving the personal goal he set for himself that game. It's more common than you'd think.
As for whatever the latter half of your post is trying to assume, I'll attempt to address it as well.
Being "too altruistic" isn't a "crime," it's a blatant misplay. This is sometimes called "overcommitting" or "overplaying." Pig players ought to know this, if you'll allow me to make an assumption about your play habits as you seem to be making assumptions about me. It happens against Stealth killers plenty because they lack effective basekit crowd control or a means to scare survivors away from the overzealous rescue attempt aside from spamming M1 with reckless abandon.
Tbh, not sure what else you're getting at with the last line. Am I the player in question? If so, you can always be passive aggressive in my DMs instead. These forums have personal messaging, right? I just made my account today. Been playing on and off since the 5th anniversary, just for context before you potentially dive down that rabbit hole.
My mistake. This post was in response to the one below:
@anarchy753 said:
Classic.
Killer is toxic because they slugged for a 4k, and then didn't lick your feet when you abused them in the post-game chat over it.
Then 2 messages later, you say you do the exact same thing for the crime of, let's see, being too altruistic. Gosh, how dare they.
Seems like more of a case of a player who calls anything that doesn't go their way 'toxic.'
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Despite the point of the thread being about why Chucky is attracting such players and not the transgressions specifically, me not expecting anyone to realistically "lick my feet" in any capacity, me calling out (from my 800 hour perspective) sub par Killer players for using underhanded tactics on already powerful killers instead of just approaching the 1v1 "hatch race" as a learning experience with confidence as "abuse", and the strange vitriol dripping off of your word choice and succinct post, allow me to elaborate.
Again…
The Chuck player isn't just "toxic" for 4slugging. He's an ass for slugging in poor taste (after securing 2 kills minutes prior with a pretty pitiful performance on an A-tier killer. Apologies for expecting to see more out of such a Meta killer, as a self-proclaimed "Killer Main") and then attempting to handwave holding Quentin and I hostage by simply responding to the accusation with "but i won with a 4k tho." That's what you call being "disingenuous." It sounds, to me at least, more like the Chuck in question was simply in denial post-game about having disappointed multiple people at the same time and not getting the "ggwp" he (maybe) expected despite achieving the personal goal he set for himself that game. It's more common than you'd think.
As for whatever the latter half of your post is trying to assume, I'll attempt to address it as well.
Being "too altruistic" isn't a "crime," it's a blatant misplay. This is sometimes called "overcommitting" or "overplaying." Pig players ought to know this, if you'll allow me to make an assumption about your play habits as you seem to be making assumptions about me. It happens against Stealth killers plenty because they lack effective basekit crowd control or a means to scare survivors away from the overzealous rescue attempt aside from spamming M1 with reckless abandon.
Tbh, not sure what else you're getting at with the last line. Am I the player in question? If so, you can always be passive aggressive in my DMs instead. These forums have personal messaging, right? I just made my account today. Been playing on and off since the 5th anniversary, just for context before you potentially dive down that rabbit hole.
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MMR oughta do something besides just keeping the "Baby" and "Competitive" player populations in containment within their respective brackets. A respectable amount of general population in between these two brackets are suffering simply because of how matchmaking reaches for far more/less skilled players if it can't find others with a similar (invisible) skill number.
Map offerings should be much more limited/rare/costly relative to how accessible they are. Perhaps even done away with completely in favor of "map voting." The morale drop of knowing you're going to a "bad map" (in either role) BEFORE the game even starts loading can be awful. I'd be willing to bet it also contributes to disconnects almost as much as getting tunneled does.
Sacrificial Ward is my favorite item in the game, bar hecking none. The odds of seeing the same four map offerings AND having them counter my Ward? Practically Null. It keeps me sane some days. I don't even dislike Eyrie to any malicious extent— What I DO dislike is constantly being exposed to it over rarer maps because so many players somehow garnered the misconception that pretty much EVERY killer is so bad on Eyrie that it's worth burning over "risking" a random map.
Otherwise? Besides the nice people who develop my favorite spooky game not knowing what version of some of my favorite Killers they should settle on to make the game enjoyable/compelling for both sides (Skully/Sadako/Twins/Knight)—
Besides the usage statistics on a LOT of survivor perks being downright embarrassing because they're difficult to use "correctly" (Blood Rush is actually nuts with a Syringe if you hate being tunneled and are willing to try something new)—
The game definitely isn't the worst its ever been on either side. The matchmaking experience is just way too volatile before you're even in-game to keep enjoyment very high for very long, or even to keep it very consistent.
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@IamFran said:
I think you are right, for some reason Chucky and also Ghostface tend to be the most toxic players, when the camping Bubba died those two took the throne.
Dude, tell me about it. I can understand if he's not the most popular content creator on the forums, but I share Scott Jund's weird appreciation for spotting a Tunneling Nemesis just doing his best out in the wild or a Bubba standing on guard at the basement stairs like he's acting out the Canadian national anthem.
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@Reinami said:
Your first thing you said is no different than survivors teabagging and you are reading far far too much into it.
For the second one, slugging for the 4k is definitely annoying, but it isn't toxic, nor is anyone forcing anyone to do anything, the survivor on the ground will eventually bleed out after 4 minutes.
"Toxic" is when someone calls you racial slurs in the endgame chat. A playstyle is not "toxic" it is just that, a playstyle. You might not like it, but the game lets them do it, so it is fair game.
I'll meet you in the middle here and admit that I'm mostly just venting about some strange fellow pretending to ######### my character in an online videogame. I will have to disagree about that being even remotely close to your average excited survivor teabagging their opponent from a safe distance, though. One of these is a knee-jerk/emotional taunt. The other is premeditated.
I'm also pretty sure most players would also much rather get teabagged at by survivors every other game than have their respective killer start erotic roleplaying in the middle of an intense game.
As for your latter point, I respect your chosen definition of "Toxic" and, once again, agree that 4slugging is effective, valid and very much not toxic. It's a concept/action, not an organic being. It isn't capable of being toxic on its own, only being utilized by a toxic person. These players themselves, however, are what I'm referring to as toxic and, frankly, are far more interesting than their childish response to losing a competition. They are who I intended to discuss, as well as why they flock to certain killer characters.
I think edgarpoop's initial post about choosing killers that balance overwhelming power with ease of use was apt and well-said. I'm guilty of being attracted to them as well, hence my fascination with "mastering" Skully—
However I'm also well aware that 9/10 times, I'm playing the game against other grownups with things to do once we're done scooby-dooing after each other in circles for 5-12 minutes. I don't want to actively keep them away from their lives and/or their earned BP/XP/Iri Shards. It's not too much to expect the same attitude from your average Chucky player, is it?
Edit/Addendum: To clarify, as if the vulgarity of the act wasn't ridiculous enough, I'd probably also classify slugging and ERPing with an incapacitated survivor in a closet instead of immediately hooking them and playing like "normal" while there's 3 other survivors still playing the game unawares of what's happening, as a waste of both the Killer and Survivor's time.
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@Snowbawlzzz said:
There is nothing toxic about slugging for the 4k
tl;dr: I agree to an extent because nothing involving social contracts is ever simply binary/black & white.
You're right! I 4slug too (on Skully, my "main" and a very unpopular pick with Survivor enthusiasts) against aggressively altruistic/rescue-centric players. It's very potent when applied correctly/efficiently. In this case however, when applied (by what looked to be an amateurish and/or overly emotional killer player) against the 2 remaining survivors while the other 2 have already been dead for over two minutes (and spectating the game to drop their two cents in post-game chat), said player is treading "overkill" territory.
Imo, the toxic one is the killer >player< for (potentially) believing it's perfectly fine for them to waste 4 minutes of a solo queue player's time to simply deny me the hatch while Quentin could've already been enjoying another more entertaining Trial.
Chances are, his next killer is also a bit more aware of the implied responsibility/social agreement to not hold (the last) 2 players hostage just because said killer would rather secure 4 kills instead of walking to Quentin, pressing Space, holding W until they reach a hook and pressing Space again to (potentially, based upon their own skill and Hatch spawn luck) settle for a 3k.