Gruffers
Gruffers
About
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- Gruffers
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Comments
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@eyedeeoneohtee said:
It's a problem for builders as well as raiders. Brutal outposts aren't getting as many raids as they really should because for raiders the reward isn't worth the effort.
I hadn't considered that, since I don't build much, but that's a good point. As much as I hate "Dailies" and things like that, at least I could get the Master Rank and Season pass stuff while playing Brutal Expeditions with a system like that.
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@Dreamnomad said:
If you are having fun playing brutal but you aren't having fun playing dangerous then the obvious choice is to play brutal. You act like you need to get the entire expedition rewards done by tomorrow. You have time.
There's also the Master Rank cosmetics which would take far, far far longer at that rate (if it all even possible), and again, in addition to all that, the fact that the game incentivizes speedrunning to gain rewards is bad for the game in general.
There's a lot of content in the game that simply doesn't reward the player proportional to difficulty and time spent. That's bad game design. Someone who spends 1.5 hours beating one Brutal Expedition shouldn't be rewarded considerably less than someone who spends 20 minutes playing two Nightmare Expeditions.
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@Hodderfodder said:
Over on Reddit, Brandon the Campaign Manager made a post in a thread asking where the current roadmap. He said:
"Just wanted to address some of the questions about the roadmap that we promised back around the Sector 1: Dreadshore release. The team is still squeezing some good stuff into the roadmap, so it's going to be a little bit longer until we can show it to all of you.
What we can share with you is that we've been working hard on a mid-sector update between now and Sector 2, which is currently in the testing phase. It's currently planned for an August 15th release. Be on the lookout for a reveal of this update closer to the release!
We on the community team are looking into a few ways that we can tease some of what's to come before the reveal on our social media pages. :)"
In a second comment he clarified that August 15th is the between-sector update, NOT the release date of Sector 2.
Awesome, thank you for letting us know! Just adding the Laser Beams added a ton of variety to the game. I hope they continue to add more functions and tools and traps to make even more variety.
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@MadMoeZel said:
https://forums.bhvr.com/Meet-Your-Maker/discussion/comment/3479850#Comment_3479850
grinding normals is the most inefficent way to get to masters.
What do you think is the most efficient?
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I don't really think it should be possible to reach Masters by doing Normal outposts, but that's the easiest way to grind rank I think.
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Normal and Brutal get raided the most. Dangerous is a no-mans land.
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Navigated the gauntlet.