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Gero003

Gero003

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Gero003
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  • The Demogorgon is a good concept of killer (Normal killer speed, Hight movility in the map (Portals), extra power in chase (Shred)).


    I think that need a little numbers update after to play some hours with him:

    -Less cooldown time to miss a Shred hit

    -Lower the base Shred charge time (40 or 50% from 65%)

    -If Shred hits a Survivor, allow move the Demogorgon camera

    -Reduce footsteps sound (-50% normal walk and -100% in Undetectable status)

    -Increase to 15-18 seconds to seal a Portal

    -Increase Undetectable Base time (2s) add +3s = 5s total

    -Remove completly the Portal sounds (Undetectable status with a 8 meters sound?)

    -Increase the default portal effect radius to 8 meters (from 4m)


    Increase Undetectable Addons time (original time):

    -Violet Waxcap (+0.5s) to +3s

    -Vermilion Webcap (+1s) to +5s

    -Red Moss (+8s) Fine


    Extra:

    -Add a random status by a Shred hit (Broken, Haemorrhage, Hindered, Mangled, Deep Wound) by 30 sec.

  • 3 of 4 killers with 110%ms or less can move faster with his power (Spirit = Roadrunner, Hag = Teleport, Nurse = Proyection), but the Huntress is the only killer with 110% that can´t use his power to control the map, and with every new map is gets worse.

    Red Forest = Distance, trees; Ormont = Distance, buildings; Yamahoka = Bamboo, buildings, etc.

    The 115%ms without another changes sounds great, but after to see the Legion "rework", I prefer 110% with 5 hatchets and 115% with one hatchet, and the hability to see the locker aura before to lose the last one.

    And maybe update some addons, or add a new one

    Examples:

    "Ghost Head" These Hatchets heads don't have collision with the environment in a __ mts range.

    "Heavy Head" These Hatchets heads can use to destroy objects. Each hatchet launch with full charge can destroy pallets and generators.

    "Shhh" When you do not have a chase do you not sing your lullaby. In a chase, your only sing your lullaby (your terror radius is 0).


    What do you prefer?

    1) Only 115%

    2) 110% with 5, 115% with 0 (1% = 1 Hatchet).

    3) 110% with 5, 115% with 1 (and see the locker aura with the last one)

    4) 110% with maps and addons update.

    5) 115% with maps and addons update.


    I like the 1, but I would satisfied with the 2 or 3


    Google Translator sponsors this comment.

  • I like the idea of 115%, but maybe for some players or devs be much OP.

    The huntress and other killers need some quality life updates, but talking about the huntress, she need reduce the wind up time in base kit (the Clown DLC change the tinkered perk, but too nerf their wind up addons without touch the base wind up speed)

    Maybe she need the 115% without hatchets and 110% with hatchets, and add the Pungent Phial addon in base kit to see the lockers all moment (or when have only 1 hatchet).

    I like to add a new addon called "Ghost Head" (These Hatchets' heads don't have collision of environment in a 40 mts range), but is only a idea.

  • Well the truth is there are some add-ons that do not have a great use in the game (the recharge time in the lockers for example). And there could be some that remove the sound of the growl when preparing the launching of hatchets (for surprise attack), that reduce the lullaby sound (it is heard farther than the radius of terror and it is also directional what indicates its position) or simply add to crosshair as the nurse's addon.

    In reality, talking about murderers, because only 3 killers (Hag, Huntress and Spirit) have a lower movement speed than other assassins (the Nurse is an exception),if their primary and secondary attacks do not overthrow in one blow and depend too much on their secondary attack (Spirit has a very good secondary speed, so for her and hillbilly it would be good if it was 110%, but the huntress without axes and hag without traps only can chase and hit with M1).

    In addition we must mention the perks that need a revision and buff, because currently without ultra-rare addons it is impossible to make the achievement only with its 3 perks since it seems that they were not designed for her.
    Best of Prey: with the current bloodlust you never reach the survivor in a loop.
    Territorial Imperative: more than 32 meters from the basement, you can not reach it if someone enters to rescue a survivor because his speed is slow.
    Hex: Huntress Lullaby: as every totem has the disadvantage of being destroyed and warns of its existence before having 1 token.

    Suggestions:
    Best of prey: (if it does not increase the base speed of the Huntress), when bloodlust is activated, remove the red mark, reduce the terror radius and the lullaby song to 0 and increase the movement speed by 3/4/5% (Beast of Prey has a cooldown of 60 seconds).

    Territorial Imperative: at any distance from the basement, it warns you of the presence of someone and shows your aura while it stay there.

    Hex Huntress Lullaby: leave it like this, but change weekly the location of all totems on all maps to prevent veteran survivors from knowing where the totems may appear.

  • Because "killed" to The Huntress with so many nerfs?
    First the nerf of addons wind-up time, after the hitboxes more smaller in survivors (and not in debris of maps) and the reduced speed of bloodlust.
    This killer its not OP, was equilibrate but not now.
    Please read the complete repair list in the original post: https://forum.deadbydaylight.com/en/discussion/21546/huntress-need-work-imo

    Thanks.

  • I read the idea of a variable movement speed in another post and it seemed like a good way to "repair" the damage caused to the Huntress.
    The huntress received 3 nerfs in a row that completely ruined her.
    First the decrease in the percentage of Hatchet wind-up time addons, then the smaller hitboxes of the survivors without limbs (All the surviving women are smaller than the men and it is much more difficult to hit them with a hatchet), and now that decreased the speed of the Bloodlust makes the Huntress an unusable killer.
    The idea of speed movement variable its with hatchets its speed is 110% and without hatchets 115% (to can reload more faster in big maps and attack more faster in short distance), it is also very necessary to review the hitboxes of the maps (all those who have boxes, debris and vehicles that hit invisible walls) and survivors, because for her it is much more difficult to hit a shot with walls, trees, debris, lag, and now small hitboxes of survivors.
    Also the revision of the addons "Manna Grass Braid" and "Flower Babushka" so that they return to their previous values ​​to Patch 2.1.0 (remember devs: "Tinkerer" it no longer affects the loading speed, so that nerf was not necessary in those addons).
    And finally something suggested by other publications is that fully loaded hatchets can break pallets.
    It would be a good improvement after having ruined her before. (PD: Google Translator).

    Original Post https://forum.deadbydaylight.com/en/discussion/21546/huntress-need-work-imo#latest

  • Good suggestions. The huntress received 3 nerfs in a row that completely ruined her.
    First the decrease in the percentage of Hatchet wind-up time addons, then the smaller hitboxes of the survivors without limbs (All the surviving women are smaller than the men and it is much more difficult to hit them with a hatchet), and now that decreased the speed of the Bloodlust makes the Huntress an unusable killer.
    The idea of speed of movement you are right and should be something similar to the doctor in terms that is variable (with hatchets its speed is 110% and without hatchets 115%), it is also very necessary to review the hitboxes of the maps (all those who have boxes, debris and vehicles that hit invisible walls) and survivors, because for her it is much more difficult to hit a shot with walls, trees, debris, lag, and now small hitboxes of survivors.
    Also the revision of the addons "Manna Grass Braid" and "Flower Babushka" so that they return to their previous values ​​to Patch 2.1.0 (remember devs: "Tinkerer" it no longer affects the loading speed, so that nerf was not necessary in those addons).
    And finally something suggested by other publications is that fully loaded hatchets can break pallets.
    It would be a good improvement after having ruined her before. (PD: Google Translator).