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GIIO89

GIIO89

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GIIO89
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  • @thisdude9001 said:

    1.) Idiosyncrasy (Green)

    An instantly meta perk for getting rid of Hex: Ruin

    2.) Diamond Dust(Purple)

    Does this cause the killer to drop you or just stop them to give you more time to struggle?

    3.) Vain Perception (Purple)

    Neat, don't think the first token ability is to useful.

    haha yes, with idiosyncrasy I wanted to create a perk that kinda battled that whole “slow the game down” mentality lol depending on how gameplay goes - it doesn’t slow it down, it makes it easier, depending on killer, to just get a 4K with all 5 gens still in play.

    thats a good thought for Diamond Dust. I was thinking about D-Strike and how it’s an anti tunneling perk. My thought was to extend that. Sometimes, they simply keep tunneling you and I wanted to give people one last chance, if they are on their 3rd hook. So, it would stun the killer and you’d be able to escape without having to pop a skill check, since it was like literally your last efforts before being sacrificed.

    yes, I was battling hard with what I wanted to use with this “token” system. My thoughts with the first token was sometimes in chase you want to be as far away as possible from a hook especially if you feel like you will get downed. I had Windows of Opportunity in mind. It’s still an “opportunity” - but one that would encourage the player to run away from nearby hooks, giving more time for wiggling if at best.


    thanks for commenting and giving feedback!