Farlan
Farlan
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- Farlan
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Comments
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This is such a tiny non-issue to be whining about lmao
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@CrispyChestnuts said:
Unbalanced in favor of the killer tho? That can't be right...
it's a 1 v 4 how would it make sense to make the 1 weaker than the 4
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It's an asymmetrical multiplayer the killer is supposed to be stronger than survivors. Just practice the game until you're good at it and it's (mostly) well balanced
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Got some interesting responses to this since I posted it. A lot I agree with, a lot I just don't see why y'all gotta be dicks. Personally the way I view it is, it's just a game, winning doesn't matter as long as everyone had fun. So when I give people the hatch I think to myself (although they can't hear me and may not agree) "We're acknowledging that I won, but that doesn't mean you have to lose points or pips or whatever, so here you go" I guess I feel like if I keep doing it, sometimes I'll encounter a killer with the right mindset, and I wanna spread that positivity. That sportsmanship, the kinda thing that I think we need to return to in the gaming community as a whole. I stopped caring about pips and rank and ######### a long time ago, I recommend you all do the same. Trust me, you'll enjoy the game more when you take it less seriously. And give that last survivor the hatch. You'll feel better and you'll be doing better.
/thread
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As for loops, those don’t need to go. They’re essential for survivors to get away from tougher killers, and if you lose the game because you spent 5 minutes chasing one survivor around a loop, that’s your own fault. They’re not that hard to break if you’re good, but if you can’t, just go back on patrol and find someone else, the opportunity to get that survivor will come back around. Once you’re caught in a loop you’ve lost the element of surprise that a strong killer depends on
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@Gardenia said:
https://forum.deadbydaylight.com/en/discussion/comment/573738#Comment_573738
You get healed, and maybe not run towards the Survivor on the ground without caution?
That part I figured out on my own but you ignored my question. What’s stopping the killer from just standing there so you can’t heal the survivor? There’s already enough campers and sluggers in the game as is, let’s not encourage it by making it core killer gameplay
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If there’s no hooks, how do survivors get back up when they’re downed? What’s stopping the killer from just standing over them waiting for other survivors to come and get them up? Some of your ideas are understandable but you don’t seem to have put any actual thought into any of them
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I'm a Trapper main and I have zero trouble with this, I don't prepare by placing traps early on I just get someone in the basement quick as possible and throw a trap down and then go break gens until some idiot steps in it. Map pressure isn't a thing that some killers can or can't do, you just gotta put the practice in
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@theArashi said:
https://forum.deadbydaylight.com/en/discussion/comment/568361#Comment_568361
So your advice to the problem is to ignore it and just accept defeat if actually good survivors come by.
GREAT.
@OP Best advice I can give you is to drop "nice" killer moves when it benefits you.
Tunnel a survivor if you are not pressured by them rushing gens, Slug to gain more time, Use mori if you think survivors you will go against will try to rush, use your best addons if possible.
Sadly, if you use weaker killers there isn't much to say other then know when to leave the chase, when to stay around the hook and when to slug.
General level of survivors at red ranks fell a lot since last year but it does not mean all of them are mediocre.
Out of 3 games I played with Huntress 1 shot addons I got 2 4man swf teams that played like crap and died quickly (even with insta heals and purple flashlights) and 1 team of actual great survivors out of which I barely got 3, with third one downed with long range shot.
Devs are pretty much bound on just releasing new killers and trying to fix the game lenght by using perks which won't work and I don't have any hopes of it improving any time soon.
my advice to the "problem" is that there is no problem. Gen times are fine. Learn to win without ruin
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Your problem is simple. Learn to win without Ruin. I’m a killer main and haven’t ran it in almost a year and I pretty much only ever lose to good swf groups who ruin wouldn’t have stopped anyway.
Ruin is training wheels for survivor mains who wanna play killer more, same with noed