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EverythingFun

EverythingFun

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EverythingFun
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  • I'm probably going to edit this post. I think that getting the off-hook protections on recovery and the dying speed adjustments are some of my lesser ideas in hindsight. I'm just going to put down some screenshots of what they were before, since the point of this is to be more about tossing some ideas around, and hopefully getting other people to think of how they want their own version of these changes.

    {5756120E-D08B-4DA7-93FE-E07351EE862D}.png {9F8D1471-DE55-4503-A940-B906ADF545DA}.png
  • @angrychuck said:

    https://forums.bhvr.com/dead-by-daylight/discussion/458624/dying-state-changes-pitch

    I know this complaint will sound silly but couldn't the anti-camp feature that you propose technically be abused since a survivor can now recover and move? If the killer left the slug theoretically the slug could just try and follow the killer so that they could pick themselves up.

    Thanks for the feedback. I had a similar concern when typing this, but ultimately think a slugged survivor is likely too slow to intentionally follow the killer.

  • @SpringMyTrap said:

    so just give everyone map offerings basekit?

    you do realize the first thing the majority of the totally not sweaty players will do is vote for the best map every game?

    every game will be split between haddonfield and whatever 4 survivor sided maps people think there are right now.

    if we go down this route, it's better to introduce a ban system. killer picks 2-3 maps, each survivor picks one map, they will not be picked for the trial. way less abuse potential because people will ban cringe maps instead of picking them.

    Map ban makes sense, I can see the that working.