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EveeIsATree

EveeIsATree

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EveeIsATree
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  • I've only played a few matches as killer since the update a I honestly hate it. I was so confused my first match because I could barely make out the gens and survivors auras are so in your face yet also difficult to make out.

    Can't wait to play on a map like Swap where it's hard enough to see as is. Not a huge fan, don't understand the change at all.

  • I like the concept but that's just another thing taking away from patrolling gens.

    Any killer main will know that every second counts in a match because time is against you.

    As is I tend to not use hex perks because I swear I have the worst luck when it comes to where they spawn because it will either be right next to the survivors when they spawn or in the middle of cornfield on Coldwind.

    I wish there was a better alternative because some of the Hex Perks are alright.

  • @HermanTheDoctor said:

    Tbh, with the right Perk and Add-on combination, Legion is quite uesefull. Still a lot stronger than Clown...

    The problem is Legion's kit requires certain perks combinations and Add-ons to even be viable.

    Plus half the perks don't even work with FF.

  • @Zaitsev said:

    https://forum.deadbydaylight.com/en/discussion/comment/1430243#Comment_1430243

    My suggestion is to remove Deep Wounds entirely. That mechanic is god awful and unfun for both sides.

    I honestly hate deep wounds. It is a minor inconvenience to Survivors as not only does it take like 2 seconds to mend yourself (that's an exaggeration but you get the point) and the timer pauses when they're mending or within your terror radius.

    Not to mention even if you aren't in their terror radius it's stupid long so you can basically ignore it. It poses no real threat.

  • @[Deleted User] said:

    Please no. Legion is irritating as hell to play against at the moment, and not because of strength. Free deep wounds is just not fun. Making them stronger would just make them get picked more, which would make me sad. They just need a rework.

    Deep wounds is an honest joke because without add-ons you can mend it ridiculously fast.

    Legion is an honest joke pick because their power is basically useless.

  • This doesn't really address the issues with legion in that they have zero map pressure and using your M1 depletes your Frenzy charge

    Not to mention most of the perks don't work with Frenzy and the cooldown is awfully long, plus the stun after cooldown is super punishing.

    I like the concept but that alone won't make legion good again. As it stands Legion is basically unplayable because you'll be pallet looped to hell and gen rushed to oblivion because you lack a useful power.

    Plus mending as a status effect is a joke it takes like 2 seconds to mend.

    Only time legion is even remotely playable is when you use the cold dirt and stolen sketchbook add-ons.

    Aside from the Iridescent button the rest are basically useless because unless you'll hardly get a chance to even use frenzy.

    You spend more time in cooldown and you are punished for using your M1, it's as if they don't want you play legion.

    Bare minimum to make Legion viable again is remove M1 depleting your charge and decrease the stun. This will at least give you some map pressure.

  • @Flyguy115 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1358328#Comment_1358328

    funny because I havent had to tunnel while using him ๐Ÿค”๐Ÿค” maybe just maybe.... the few people tunneling dont represent the majority of players? just like the few toxic survivors abusing DS dont represent the majority of survivors .... but that's just my thought

    I want to believe that but literally almost every match I've played against a pyramid head (which is at least 10) I've been tunneled and/or camped.

    I really hope it's just people don't know how to play him right yet rather than being an #########, but so far I don't like playing against him.

  • @MusicNerd_TC said:

    https://forum.deadbydaylight.com/en/discussion/161760/nerf-pyramid-head

    You do realise that PH won't work well with pretty much any of the meta perks on killer as well. I guess survivors are so used to second chance perks that when a killer counters it, they can't play.

    Honestly, it gets so annoying because you end up with killers who are basically useless without perks. Not to mention some killers are just unplayable on certain maps (I'm looking at you Legion).

    The devs keep pandering to whiny survivors, why do you think there's almost no killers in red ranks?

  • You're kidding right? More often than not the cages are going to spawn on the other side of the map resulting in free saves. Almost every person who played him on the PTB has said it's almost pointless to use the cages because they instantly lose map pressure.

    Only time it would be good is when you are playing with a SWF group that is ready to bomb rush the hook the second you turn around.

  • To preface this I am a killer main, but I've been experiencing some burnout from playing killer and wanted to try survivor.

    I will also say is I haven't played this map much (2 matches) but both those matches just sucked. The first time was because I hadn't played the map before and was so confused. Itfelt like a maze to me.

    That said one thing I noticed is how many breakable walls there were and how they made it extremely difficult to access certain areas of the map, it basically requires the killer to break them down and as you said why would a killer waste their time doing that?

    But the one thing that frustrates me is how you literally can't tell if the killer is above or below you.

    The amount of times I ran right into the killer because I thought they were on the same floor as me is way too many.

    I'll have to play the map a few more times but I doubt my opinion will change.