Ekkles
Ekkles
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- Ekkles
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Comments
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@APoipleTurtle said:
I don't really feel Spirit needs a huge nerf to her actual powers, but I would like to see her lose the ability to fake-Phasewalk.
I believe they could accomplish this by just removing her Husk when she phases (it would begin to "deconstruct" as she charges her Phasewalk). Her terror radius would still be planted where she stood when she began phasing, but observant survivors would have a VERY clear visual indicator that Spirit was using her power. Plus, Spirit could still mindgame an adjustment like this by charging her Phasewalk behind a wall/prop.
I think Spirit's general lack of a "tell" when she is (or isn't) using her power is one of the main complaints I've seen levied against her. Fix that and she would probably generate killer-survivor interactions that feel more fun and less like endless blind guessing.
her power on its base is actually pretty balanced tbh, the add ons make it crazy strong depending on the play style, I can run any add on on her and make it work exactly as its supposed to be used, and it defiantly improves the power, a spirit without add ons is much easier to handle. The fake phasewalk can come at a price sometimes, like ive mentioned to people studying how fast she can actually phase is a good indicator as to when shell do it again, so survivors that pay attention instead of trying to abuse loops and vaults, whatever, I have a much much harder time of catching because when i try to fake phase they just run and i don't have my power ready to catch up so im forced to give up the chase and pressure gens.
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@PigMainClaudette said:
The issue with Spirit is that she takes away the single most important part of what the game is based on: information given and how you use it.
Spirit stands still, and you have two options. She's phasing, or she's literally standing still. There is just no telling where she is or what she's doing.
If they removed the husk, then maybe it would solve a lot of issues involving her.
some survivors are very good at understanding when she is and isnt, i run distressing on her because it makes it very difficult for survivors to actually hear the phasing if im not running add ons that make it harder already, the survivors who dont stand still and crouch when they know shes phasing are usually the people who don't understand the info she can give with her husk, in my experience i try and study how fast she phases and know how long it will take for her to get it again, if she just pops out of phase and stand still i know shes trying to trick me, if she did a micro phase i know shell have her power in the next 3 seconds, vise versa, getting her power back so quick with add ons is again the only problem
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@WillTheWise said:
I Don't think Spirit Needs a nerf, or even if, a minor change for her base kit or addons.
Spirit isn't that hard as Nurse, altough it's still needed to learn how to play as her. Me-- As a previous Spirit main i found no trouble playing her at launch and then further. I Played i think two matches as her back when PTB happened on August 2018, and when Spirit was released i've been slowly and slowly learning her.
4king wasn't hard back then because most survivors were still oblivious to how to play as her, but now after two years since her release, survivors adapted and made counters for her. You see, the problem with Spirit is that you can't really play against her and win without perks (Yes, as much as this sentence doesn't make sense, i'm trying to prove a point). You see, Spirit is based on scratchmarks and footsteps, as well as grunts. If you don't have perk like Iron Will, Healing Perks or Exhaustion perks, you will find yourself having a very hard time playing VS Spirit because if the Spirit you play against can make a great use out of information she has around the map, there is probably NO chance for you to win, while you can still dodge Nurse's blinks and mindgame her more easily than the Spirit because like, you can see when Nurse blinks and where does she blink, but when it comes to spirit, it's a 50/50, you have no idea where she's gonna come from while using her Phase Walk, she's an unexpected killer.
Spirit's addons are another story and yes, i 100% agree that Spirit's addons, even brown ones are powerful. Spirit's base kit is powerful enough, and every (even) little small addition to her power already makes her a lot more powerful. I Do think that her base kit should be touched because if we let addons get changed, we may regret the changes because the addons may become useless (Like Hillbilly)
So in Summary, Spirit is fairly easier to play as rather than Nurse. Learning her isn't that complicated like Nurse is. The only thing you need as Spirit is to have decent headphones, Stridors and map preassure, then you have almost a guaranteed win. Spirit's addons, even common ones are a powerful addition to the spirit, and i do think that she needs some small change to her base kit to make the addons less powerful, but don't touch the addons.
Of course it is my opinion, and i'll be happy to see what other people say. Cheers!
Couldn't have said it better myself tbh
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@KayTwoAyy said:
https://forum.deadbydaylight.com/en/discussion/comment/1516458#Comment_1516458
I just watched my friend make an alternate Steam account, and family-shared the game to himself so he could play killer at rank 20 with only 1 perk. He played Doctor and was queued in 3 minutes to a lobby with a 300hr Survivor and a 1800hr Survivor. It was a Duo Rank 3s and a Duo Rank 5s vs a 1 Perk Rank 20 Doctor (he is a Red Rank Killer on his primary account).
I watched as 3 gens popped immediately after his first hook, and he proceeded to scrape by with a 2k after hook farming a Feng who tbagged him at every pallet, and basement camping his second kill in EGC. It was not an enjoyable game to watch and it certainly couldn't have been enjoyable by any of the players in the match. Had he been a genuine 1 Perk Rank 20 Doctor, with very little hours on killer, it would have a painful player experience.
Meanwhile, I am a Rank 1 Killer who has a 15 minute queue time proceeding an easy 4k, 0 Generators complete, match against Rank 15-20s with an occassional Red Rank survivor.
The new match making system is not working, period.
BHVR really rocked the boat with this release, and I am curious to know what their "successful" testing on Xbox One servers looked like. I cannot recommend this game to anyone in its current state. New players will find it incredibly frustrating, as the issues that plague this game are largely out of their control, while experienced players will find this game dull and boring until they can be matched appropriately.
Yeah currently my games are just too easy, I end up letting the worst player leave
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@Some_Dood64 said:
It's especially bad for someone who switches killers every now and then. Such as "That Hag game was boring, I'm using PH to give myself a challenge." Things like that can screw with the MMR since killer changing can't happen anymore once you're ready.
From what I've also seen it gets worse for new killers who are just starting to play killer, my friend decided to play 1 game of trapper for the first time and all their survivors were rank 1, no kinda excuse for that. I guess it takes your mmr from your survivor experience? and assumes you're capable of beating them? the noob killer aspect just is confusing for me.