Drpepperking45
Drpepperking45
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@CLAUDETTEINABUSH said:
I know that this goes against many people in the forums but hear me out. The definitions of tunneling and camping is actually not specific amongst the playerbase. To make it a bit easier for me to explain my points, let's just assume that the actual definition of camping is staying intentionally close to the hook, and tunneling intentionally focusing on killing one player.
There are many reasons for a killer to both camp and tunnel. For example, if all the gens are done and the killer didn't get any kills, it's entirely reasonable to camp that specific hook to secure a kill. Likewise, if a survivor already used their ds, and the killer can only find the unhooked survivor, it's also reasonable to quickly kill them so they can secure that one person is out, and the survivor team will in result be more pressured.
Does it suck for the survivor? Yes, a lot. But both are counterable.
The survivor team, in these kinds of situations, should focus on gens and either force the killer to leave the hook or force them to get a 1k.
Ds/unbreakable is probably the best anti tunneling perk combo. Having borrowed time can assist you in camping situations, deliverance is also extremely good.
So, in conclusion, camping and tunneling are both counterable. It is a really mean way to play the game, but these are simply infective strategies if the survivor team does their job.
(Edit: misleading title, sorry :3)
You're already forced with blood points you spend to not camp. It's the chase one. The less you're around a hooked survivor the more blood points you get for chasing another.