Avatar

DrSlaughter22

DrSlaughter22

About

Username
DrSlaughter22
Joined
Visits
112
Last Active

Comments

  • @Yords said:

    https://forum.deadbydaylight.com/en/discussion/comment/1974619#Comment_1974619

    I think it should really fit for the nurse, I feel that if you just heard the menu music, you probably couldn't tell who the killer is. I feel that you should be able to tell immediately who it is, for example doctor. DBD soundtracks are pretty in-depth and mystical in a way while fitting the killer and still sounding like DBD (Not being demanding at all though even though it might sound like it, I'm sure making this music is difficult).

    Look at the Nurses power for example, it is really hard to explain but she could use a "windy" sort of background music and be just a little bit more intense almost like the wind blowing. What I do like however is towards the end, the sort of low hum-buzz (deep violin?) noise you currently have comes to a sudden stop could represent the nurse catching your breath with a better instrument. Whatever you use though is totally up to you, but I really think that people should be able to tell that the menu music is for the nurse just by listening. And of course, don't forget to add in the main DBD theme noise (which you already did). I also like that main instrument whatever it is that plays at 2:08 and you could definitely do more with it.

    The music should be almost like another identity for the killer, and still sounding like it would come from DBD which you have already done, but need to expand upon by making it more subtle and in conjunction or harmony in a way.

    I think you could use mr envy's custom chase music for nurse as a reference or others. Just by hearing the chase music, you can tell it is the nurse especially because of the wind and overall feeling. Remember that it is just menu music though, but it should give you a "feel" to the killer. The clown's menu music and new chase music is perfect and you could also use that as a reference as well.

    Remember, it has to sound like DBD AND the killer, like a second identity (and don't make it too intense, more like despair). Again, I am not being rude or demanding, but just offering some advice and suggestions. lol I hope I didn't overwhelm you, I myself would probably enjoy making custom soundtracks for the game.

    PS: at 0:44 that high and then low noise from whatever that is should work right after the falling action of the music in the start, middle, and end.

    I definitely appreciate the feedback. I totally was going for the feeling of the nurse and dbd, but its sorta hard capturing the frantic strength of the nurse while keeping it calm enough for menu music.


    I har already made chase music for her and i used elements from the chase music and other musical motifs mixed it to try and get the feeling.


    Also, there are some instruments that say nurse, like there's a whispering sound that's subtle but plays at appropriate times, same for that windy instrument you described. There is also some more intense strings in the background that sorta capture the frantic element of nurse. I just might have beem too subtle when making the song.

    Also im not trying to disregard with what your saying, just explaining that I did give an attempt to make the song sound like the killer and dbd, but it can be difficult getting the feeling and keeping it calm enough for menu music.


    Again, than you for your input and constructive criticism. Its appreciated and helps me improve! Ill definitely try to make elements that identify the killer more known and less subtle.

  • @Yords said:

    I like it, but it could be much better.

    What could be better? Im all for constrictive criticism

  • I had an idea where theres a fish man monster that can throw harpoons. The harpoons must be retrieved after each throw and can hold up to 3.


    Harpoons can injure survivors if hit directly.

    Harpoons that hit a wall or the ground will block the path of survivors.


    For example. If at an LT wall, throwing a harpoon into the wall by one of the windows will prevent survivors from vaulting the window the harpoon is blocking.


    So in a sense this killer would be a mix of the trapper, clown, and huntress

  • I would make these changes:


    Rework Ghost Face's detection so its more reliable for both sides. So he can either stay hidden when he should, and so survivors can expose him when they are looking at him.


    Make Myers gain a huge amount of stalk when hitting a survivor only in tier 1. All add ons that effect stalking speed instead only effect tier 2. Note. This idea OS from Otz.


    The Pig. I would change a lot about her. Add menu music, chase music, and music for her traps. Make her traps less rng and more reliable. Rework her add ons so they focus less on skill checks.

    (Most skilled survivors dont struggle with skill checks. I think having perks for new players is perfectly fine, but not add ons)

    I would also make her crouch on par with ghost face's. She can crouch faster. Stand and crouch faster. Remove the blade sound and even the roar. Or maybe even add an add on that effects those things.

    One more thing I would add is make it so she can grab survivors while crouched like Ghost Face can.

    The last thing I would change about Piggy, is make at least 1 reverse bear trap work after the last generator gets completed if put on before the end game timer starts.

    This trap will have no timer, but will still kill the survivor if they try to leave with it on.

  • @NivlacACE said:

    His power seems too similar to The Shape, just a slightly better version. You stalk survivors to get into a new temporary phase that allows instant downs.

    How I see the power, would be more of a mix of Legion and myers/ ghost face. When he stalks, he would be able rush down a survivor, but the power wouldnt last long at all. Not nearly as long as teir 3 myers, but I totally get what you're saying. I was aiming for similar but different enough. I also didnt want to make an overly complicated power that would be difficult to understand through just reading the idea.

  • @Dabihwow said:

    https://forum.deadbydaylight.com/en/discussion/comment/1573588#Comment_1573588

    Yeah that could work it just has to be done in a certain way, plus imagine the wide arrange of cosmetics that could work for this guy, since no one really knew who he was, he could've been literally anyone. A butcher, a barber, A fisherman, and so on, it could really play with the fantasies and the beliefs of who we believed Jack the ripper was and allow us customize the Ripper into who we think he was.

    Very true. The top had and trench coat is just what we imagine we was wearing. Behavior can do anything they want with him if they went through with it. Plus in a recent poll they asked if real life could be integrated into dbd.

  • @Dabihwow said:

    Even though i'd be down for a Jack the Ripper theme it be very hard though due to the fact this guy really did exist and may not be what people would like for there have been many adaptations of Jack the Ripper and people can get very entitled on who he was. Cool concept though

    I think it could work, only if they change it up enough. Also consider that theres characters based off of real people, such as Letherface being based off of Ed Gein.

    Like its definitely tragic and he was a murderer, I get that 100%. But if they change it enough it can work.

    They could change it like how they made the Ghoast face their unique character but it's still ghost face.

  • I honestly think the Mori/ Key mechanics should be reworked.

    On the killers end, just hook someone once them tunnel them down and mori them. Not fun to go against, and it feels cheep to play.


    Keys and the hatch also seems cheep too. Survivors can escape prematurely just because they have a key and happen to come across the hatch. also during the end of the game, if either the killer or survivor find the hatch first, chances are they are the one to win the game.