Dput
Dput
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Excessively disconnecting should be punished regardless of reasoning, although the severity is another question. But definitely items should be lossed on dc. They ought to consider it equivalent to being killed and leaving the killer one less kill. Also, who ever disconnects should not recieve blood points, regardless of it being the killer or survivor, to be fair for both and server downs, during gameplay, should reward all with their expected blood points plus return used items.
Now... as for members who are complaining about camping (there had to be campling complaints):
First of all, it is not of the same value as disconnecting from a game, though opinions may differ. Rather, if survivors really feel that camping is a legit enough of an excuse to dc, killers ought to disconnected every time pallets are looped or teabags present themselves; real issues present in the game. This is simply being salty and no one can tell you not to do it, but more often than not, it will be survivors dc'ing, especially if they're with good items. Thank goodness killers aren't dcing every game, possibly because they would be ruining the game for four survivors whereas a survivor dcing (for items, after looping/teabagging) only hurts the killer.I personally play 30% survivor and 70% killer.
My 30% survivor experience:
When I'm playing survivor, usually with a few friends - unless soloing for daily, and killers camp, I'm not happy, but I can understand. They're doing it because we've wasted a lot of their time chasing one or two of us survivors. It feels great giving him a run for the duration of completing two to three generators (or five) and knowing that we're definitely going to be rescued and have more chances to toy with him.. until he camps us...
As a survivor I see camping quite often, not so much face camping but parimeter camping; they will not be lured far from hooked survivor. And every time the camper does so, I tell everyone (the friends) to continue with the generators until I'm struggling at 20% then mass rush/block for save and hopefully finish a quick last gen with a four man escape. Definitely fun for us survivors except that dull moment when he ultra camps...My 70% killer experience:
As a killer, I enjoy unpredictable chases and stalking/surprising survivors. Doesn't happen much anymore at the competitive ranks, since killers can be pallet looped. Killers know this and survivors as well, hence why it is heavily done. Though survivors might not realize this, killers do not enjoy chasing an individual for three or more minutes. The game is about killing a group of survivors, not one survivor. It ruins it for the rest of the players and the killer; unless you're fine with m1 till exit or mass toying with an already beaten killer at one gen and little to no hooks - shame on you. Pallet looping, like camping, is just lame, it's so predicatable. You see him running for the pallets and hope that this won't be a three or more minute chase. If it does, I see no reason why killers wouldn't dc like survivors or attempt camping after catching survivors since it's ruined the enjoyment of stalking, finding, and hooking other survivors and/or defending generators. At this point, his camping might lure in some survivors to pay off for his long chase, having them come to him. Nearly, almost always, survivors will go running in for a save and the killer will be there to... chase them around, wack them, or possibly down them! I mean, survivors could alawys rescue when the killer hooking another, or if the killer doesn't hook for whatever reason, they could always bandage the dying and give it another go! Great fun for everyone, not - it wasted the survivors time (redirects them from generators) and throws the survivors into possibly being caught, having to play by the killers pace now (like the killer was playing by the loopers pace) and being forced to approach the killer; well.. survivors could just not save, but isn't likely to happen, since most survivors believe four man in, four man out.tldr:
Disconnecting, for any reason, is not an excuse to not lose items. A punishment needs to be addressed for excessive disconnections.
(Camping was brought up, somehow, in defense of disconnecting):
Survivors can exploit pallet looping to give time to others, killers can exploit camping to take time from others. Both wastes the times of the opposite party. If a survivor is trying to attact a killer and the killer doesn't give chase, the survivor wastes his own time. If a killer is trying to attract other survivors and the survivors do not rescue, the killer wastes his own time. Either way, they both sound legit to me, otherwise remove them both. Disconnecting for camping would be like disconnecting for looping: not fun for anyone.