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Doroc

Doroc

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Doroc
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  • The perk is honestly pretty boring and annoying, I think it being more of a "good on x killer" type of perrk is a good thing.

  • @fixdeadhard said:

    https://forum.deadbydaylight.com/en/discussion/338305/i-think-this-patch-shows-a-lot-about-survivors

    Past 4 years killrates have been far above 50%... if you say survivors relied on all the "busted" stuff then why were the killrate still so high?

    Devs recently said they want the killrates to be higher (because they became close to 50%). Survivors want balance, 50% escape rate. killers want unbalance, 4k's every game and satisfy there weird power-fetish. These survivor "crutches" like DH were ALWAYS part of the coregame balance preventing the escape rates to go too high.

    Killrates were about 50-55 pre patch. devs say they actually want an unbalanced game so what do they do? increased cooldown after attack, faster break actions, 10 seconds extra on every single gen, buffing genkick,buffing bloodlust, shorter survivor sprint after hit, and if that wasnt enough they also had to remove/destroy the strongest survivor perks. On top of that this also makes the camping tunneling meta even stronger (the oh so fun part of the game...)

    And here you are, saying we are blind because we complain...

    These changes were never bound to happen as the game was finally getting close to balance, now for some unlogical reason they want to change this game into a horror game where survivors should expect death every game....

    People are quiting, they are coming back here and there just to try it again to end up quiting for good. Lots of main killers seem to say that the player drop is normal after the anniversary and big patch, this is some hardcore coping. people have now had another weekend to test out the patch to realize what a shitshow and unfun bs this game has become. Next 2 weeks you will see some interesting things on the steamcharts, cant wait for it.

    Since nobody answered this I'll explain to you how it works.

    The kill % statistics take into account ALL ranks. Believe it or not but majority of dbd players are casuals who will probably never play at the level where actual balance matters. Why? Because on low level killer is always going to be superior. Why? Because survivor are much harder to play for novice players who have no experience. Swinging your weapon at clueless surviviors is easier than looping.

    If you were to take 5 people new to the game and tell them to play both sides against each other I'd bet most if not all games would end in 4k. And that's exactly why the kill rate is so high and why the kill rate argument is completly irrelevant here. Because what we talk about is balance and balance applies to players who know how to play.

    Before the patch most of the killers playing against top level survivors would require actual survivor ######### ups to get 2k and to get a fabled 4k survivors would need to crash and burn, trip on their own legs and go afk for 1 min to eat nuggies (it's a joke, don't take this literally lol). No matter how good they actually are, they need survs to be bad to win. That's not balance.

    And yes, nurse and blight are strong, but that's 2 out of what, 30 killers? If 7% of all killers are strong it doesn't make all killers strong.

    Again - I could bet my arm that if you narrowed the stats down to the top level players (which is impossible because how do you actually determine who that is), you'd get kill rate at least below 50%, I'd guess probably even below 40%.

    I'm not arguing that's how the game should be, I think a slight imbalance towards survivors is how the game will do best because casuals are still a majority of players and game needs those casuals to be invested, but saying that survivors want balance and that game was balanced before is laughable.

    And no, I am not a killer main, I actually am survivor main who also get annnoyed by randoms running my games down and soloq being a huge pain. But I'm not blaming killers for being too strong, I blame fellow survivors who got used to being op and are being unable to adapt.