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DivineTerraLuna

DivineTerraLuna

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DivineTerraLuna
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  • @Steah said:

    Serious question, who is Nemesis better than. The only ones that come to mind for me are Trapper, Legion, Pig, and Trickster.

    The zombies are just wayyy too inconsistent for anti looping purposes. What zombies really do is provide some info. It's like pig traps, they sometimes kill but they are more for game delay. Zombies sometimes shut down loops (2 times in 53 games for me so far) but more often they are free info and thats it. If Nemesis isn't around they are a mild annoyance at best.

    So that really just leaves you with his tentacle strike which you need to power up, has limited range until you hit tier 3 (only an extra meter :) ) and you need to a healthy survivor 3 times through 2 speed boosts to down them. They can also get rid of the T-virus just incase you thought you could spend your early game infecting everyone and then having a stronger attack than a m1 as your reward. I don't think it's a stronger m1 because majority of the time my chase is way faster if i m1 someone 2 times than if i tentacle strike them 3 times.

    That being said the upsides are he can hit over pallet, can break them easily as well as walls (once he gets to tier two which is like 3 hits without add ons).

    The problem is survivors literally need to hold w. If you run in a straight line, don't loop, just straight. You buy an unbelievable amount of time vs him while using zero resources. He only starts to shut down loops once he has already infected you. He can't break the pallet until tier 2, and if you aren't infected he has nothing he can do to you besides be a m1 killer at 115. He also kinda plays like huntress at loops where it becomes a mind game of readying your power if you think they will drop or just keep going if you think they won't.

    I don't think he is better than Clown or Myres and i'll explain.

    Clown can't hit over pallets like Nemesis can sure, but he is way better at shutting down loops. He doesn't give double speed boosts to survivors when he hits them. And has some potential to have map pressure with yellow bottles. If clown catches you in the open he is going to down you way faster than Nemesis. Clown doesn't need set up to make his anti loop really strong, and it is wayyy easier to hit a bottle than a tentacle. Nemesis has the zombie info over him and the potential for a stronger anti loop if he lucks into a zombie being in the right place at the right time. But that's it.

    Meyer's on the other hand has a wayyy bigger payoff for tiering up. Exposed on everyone for a minutes, faster vaults, and a longer lunge is wayyy more of a benefit to hitting tier 3 than 1 extra meter. Now yes, tier 3 runs out which Nemesis doesn't and there are only a set amount of tier 3's you can proc in a match. i don't think those cons outweigh the pros. Myers can instantly snowball and win a game. Nemesis can't do that. Nemesis needs to hit people and let them speed boost away to rank up. Myres just needs to stalk, you don't speed boost the survivors away while looking at them and if you get creative you get a lot of stalk before people even notice you because you are undetectable at tier 1. Nemesis has his loud distinct terror radius, and even if you don't hear that the zombies are a dead give away. Sure Nemesis can play around loops better, but Myere's isn't a slouch with longer lunges and faster vaults.

    I originally thought Nemesis was going to be mid b, right around where Doc and LF are. After playing him a little bit i felt C, around Ghost Face, was more appropriate. Now after putting in a lot of games i think he is a bottom 5 killer in the game.

    If i am missing something about his power or some trick i don't know please tell me or if you think he is way stronger than he is let me know because i don't see how anyone can rate him as even mediocre let alone low A tier. I think he beats out Pig, Legion, Trapper, and Trickster making him 5th worse. Maybe there is some incredible tech that will be discovered that will make him a lot stronger, but as of now i'm not seeing it.

    Otz posted a good example on his community tab on youtube about the lenght of time it takes to down someone when you go for a double m1 as opposed to a triple m2.

    Well yes and no nemesis is not that bad he is considered a mid low tier though like a B or C in his worst but you can make him really good with some good builds and stradegyses, he is not begginer frendly obviously, unlike most tiering up and power builiding killers nemesis is the worst due to bad early but a better mid to late game due to not need to do this all again and on top of that you do not actually trying to gether it, you just play and doing it automatically, when on tier 2 you are one of the best if not the best loop ending killer in the game you do not need tier 3 although you will get it eventually, tentacle strike have a long range and a quicker reccovery than M1 they also gain less distance when first contaminated, he can be really terifiyng in the right hands, i am main nemesis and i know i play on high mmr cause in iridescent 1 im winning 4k in 7 out 10 other wise 3k in 8 out of 10 and there will be 2 out of 10/ 3 out of 10 that im losing, the games is really based on rng's and i know im good im playing him since release, and untill now i realised how to play good. Now nemesis have really bad addons few can do much and the zombies are really incosistent and buggy, you can change tha though, use perks that trigger loud noices to attract zombies nearby with addons that enhances speed and vision, they are not becoming gods but you will be if you are good and expirienced to play around them.

    (He is not bad, he is just hard)