Direct_Row
Direct_Row
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@Jarky said:
One of the things I've always agreed with that BHVR don't do is sell progression currency packs, i.e. bloodpoints because typically when businesses do that, they generally want to starve their core non-paying audience of said currency to encourage them or incentivise them to pay for the packs.
I agree that the starting user experience is quite overwhelming with choices to prestige at the moment, but I'd rather they, personally, just improve Bloodpoint gains across the board with some form of basekit game mechanic that doubles bloodpoints on both sides, or/and other methods. I understand they've cut the perk grind down for players who've played for a chunk of time, but there's lots of optional goals that people can still go for that are fairly bloodpoint heavy like getting to P9/P100 so I think people will still always WANT bloodpoints even when they've got all their perks.
Id say it takes roughly around 1.5M to lv up a character and get to lv1 prestige. Lets say each game a survivor will earn around 20k and killer will earn around 25k saying you can get 2 kills. To gain 1 prestige, the killer would need to play around 60 games to earn 1.5M. lets make that 25 games saying the player got the new bonus BP / daily rituals / rift challenges, that still makes around 8 hrs of game play. It will take 32 hours of pure game play just to start giving BP to the killer of your choice. This is assumed the player made the most effecient choice earn BP. The actual time would be much more than 32 hrs.
In a pvp game, I think the most important value is being fair. At least the players should start the game with similar level of perks. Im suggesting there needs to be a way of boosting the new users to stick in to the game. I think devs have lower down the bars for intermediate players, yet made it more hard for the beginners.
Id agree that DBD is a good game that doesn't bait the users into spending money by starving new users for perks. Yet, there should be a way to encourage the new users to stick with the game. Im saying that option can be selling BP.
I totally agree with both comments either lowering the blood web cost or getting extra BP bonus can be a solution. Thogh, I think the solution should benifit more towards new users than the core users.
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Glad that most players agrees to the statements. Im sure that there are different opinions to solve these problems.
Recently I saw BHVR making surveys to make a change in DBD. I think its a positive move from the users pov since we have been waiting to see these change.
Im hoping this opinion (behalf the Korean DBD community) would be passed to the developers to view these issues in another pov. As a person who love this game, Im hoping it will last long.