Daveer
Daveer
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- Daveer
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Comments
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@Shroompy said:
The Decisive change is actually really good. It promotes Anti-tunneling, and it brings on counters upon counters. Enduring didn't counter DS before. It all depended on what was around the survivor after using it. If there was a pallet or window close by, the chase goes on and for who knows how long if the survivor knows how to loop. Now, killers get more options and no cheeky counters.
Dribbling is no longer a thing
DS can be slugged. Which means that Unbreakable can be a counter to that
Tenacity can also be a counter
Deliverance would also be great with DS
DS is no longer a perk that survivors can rely on. There are gonna be less boosted survivors at rank 1 because of this. Survivors shouldn't win because of a perk, now you might be thinking that killers have Noed. Which don't get me wrong, I dislike Noed, its the only crutch killers really have but guess what? It can be countered by cleansing it.
For DS, the "counters" for it have counters
Dribbling: Survivors can body block, which just wastes even MORE time for the killer.
Enduring: If there's a pallet/window near by, the chase goes on, wasting time for the killer.
You're probably gonna disagree with this, how ever Decisive Strike was a crutch, the literal quote on the perk is : "There's nothing to be scared of"
Also there's no skill in hitting that skill check, you miss it, that's on you.So it's all about tunneling right? What about 70% of the other games when survivors aren't tunneled? It's gonna be waste of slot. Much better borrowed time, I won't use it and I won't be the only one.
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@ShyN3ko said:
The skillcheck is a joke.
Its only a little problem, if you play vs doc.
Skillchecks are not hard to hit.
1-3 hours and you hit every skillcheck.So why don't devs put a skillcheck for the mori? It's easy to hit skillchecks right? Put a skillcheck on every mori like "brand new piece"
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I didn't say "it was hard to hit the skill check" but you still had to hit it!
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@Master said:
Would increase lobby dodging and this was the reason why this idea was dropped again.If you really want to communicate each others perks, you can use the text message
Devs could put an option to choose whether to show your perks or not.

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UP
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@Vert3x said:
I recently started using Vigil again to test out how it feels, and yeah, it is definitely not worth it to use it for how it is now, so one really simple thought that I had about it was to make that 20% bonus apply no matter what.Now, before I explain better, I would like to point out that I don't want to specifically refer to cases in which you're the perk holder or in which you're being given the buffs of the perk by someone else via range, but I'd rather talking specifically about the effects that the perk applies and how to possibly improve them.
So, what Vigil does is grabbing those 5 negative status effects, check if you're affected by them and if they're timed effects and if they are, it's gonna apply a 20% bonus speed in recovering from them.
The thing is, specifically referring to Exhaustion, when the standard recovery speed of the effect is set to 0% (after the nerf that Exhaustion got back in July, while running it's always gonna be set to 0%), Vigil isn't gonna increase that for some "proportionality priority" reasons.Well, my point is that exactly those proportionality priority reasons should be worked around to just make sure that while you're running and you're affected by Exhaustion (with Vigil on), you should recover at 0% + 20% = 20% the normal recovery speed, that way you'd make the perk less useless, and at the same time you wouldn't get to the old 50% recovery speed which kind of sucked to deal with as killer, especially when it came down to Sprint Burst.
Let me know if you guys like this idea, I think that this perk is currently not overly bad, but it's definitely been forgotten by people and that's kind of sad since it used to be way more useful back in the days.
+1